十字軍敘事模式 Crusade Narrative Mode

你的軍隊有自己的故事
Where your army has its own story
什麼是 十字軍?What is Crusade? Crusade 是 10e 的敘事型長期戰役系統。你的軍隊從 500 點出發,每場戰鬥後累積經驗、獲得傷疤、升級武器。單位有自己的履歷 (Crusade Card),角色有自己的故事。和比賽用的 Matched Play 是完全不同的玩法。 Crusade is 10e\'s narrative long-campaign system. Your army starts at 500 points and earns XP, scars and weapon upgrades across multiple games. Each unit has its own Crusade Card (dossier); each Character has a story. Completely different feel from matched play.
「這不是塗好擺上桌的軍隊。這是你的軍隊──每一刀疤都有名字,每一次勝利都有代價。」 "This isn\'t an army you paint and place. This is your army — every scar has a name, every victory has a price." — Crusade player, r/40kCrusade

對戰賽 vs 十字軍Matched Play vs Crusade

對戰賽 (標準對戰)Matched Play

  • 單場獨立Standalone games :每場重設。 — each match resets.
  • 平衡為主Balance-focused :雙方 2000 點。 — both sides 2000 pt.
  • 比賽用Tournament-standard :小型/中型/大型錦標賽 全用此模式。 — used in all RTT / GT / Major events.
  • 規則簡潔Rules-lean :只看 法典 + 數據卡更新。 — Codex + Balance Dataslate only.

十字軍 (敘事戰役)Crusade

  • 軍隊持續成長Army persists :橫跨多場遊戲。 — carries over across many games.
  • 故事為主Story-focused :不強調平衡,強調敘事。 — narrative over balance.
  • 500 點起Starts at 500 pt :戰鬥巡邏 規模。 — Combat Patrol scale.
  • 額外規則系統Extra subsystems :XP、戰役榮譽、徵用s、疤痕s。 — XP, Battle Honours, Requisitions, Scars.

十字軍 卡牌:單位履歷The Crusade Card

每個單位有自己的履歷卡,記錄它的故事。官方印刷本或自己抄一張紙都可以。長這樣:

Every unit gets its own dossier card. Official printed pads or a hand-written sheet — both work. Looks like this:

—— 樣本履歷 ———— SAMPLE CARD ——

隊長 泰科Captain Tycho

Battles
7
XP
14
Crusade Pts
165
Rank
老兵
Veteran
戰役榮譽:Battle Honours: 「名號 弒暴君者」(殺過 群 暴君)、「迅捷」+1" M"Tyrant-slayer" (killed a Hive Tyrant), "Swift" (+1" M)
戰役疤痕s:Battle Scars: 「被扯掉耳朵」(Ld +1,即變差)"Ear torn" (Ld +1 worse)
擊殺:Notable kills: 15 模型 / 1 角色 / 2 載具15 models / 1 Character / 2 Vehicles
故事:Story: 「在 馬克拉格 率連反擊蟲群」"Led counter-charge against Tyranids at Macragge"
感覺像什麼?Feels like what? 像 桌上 RPG 的角色卡。每個單位從無名小卒一路打到有名有姓、有傷疤、有專屬的故事。隨著戰役推進,你的軍隊變得「個人化」。 Like a TTRPG character sheet. Every unit starts anonymous and slowly accumulates name, scars, and story. Your army becomes truly yours.

XP 與 戰役榮譽 (戰功)XP & Battle Honours

每場遊戲結束後,每個單位根據表現獲得 XP:

After each game, every unit earns XP based on performance:

單位存活Survived the battle+1 XP

沒被消滅。最基本條件。Not destroyed. The baseline.

馬克「目標擊殺」Marked for Greatness+1 XP

指定的「明星單位」完成任務目標。Nominated "hero unit" achieves its battlefield goal.

高光時刻Agenda achieved+2 XP

你宣告的 議程 (個人目標) 達成,例如「殺一個 角色」。Player-declared Agenda (personal goal) completed, e.g. "kill a Character".

擊殺戰功Killing blow+1 XP

殺掉特殊目標:載具、怪獸、角色 等。Kill a priority target: Vehicle, Monster, or Character.

XP 如何升級?Spending XP for upgrades

累積 3 XP = 解鎖一個 Battle Honour。類別:

Every 3 XP unlocks a Battle Honour. Categories:

武器 強化Weapon Enhancement

一件武器升級:例如 爆彈槍 的 S 變 5 (+1),或 +1 AP。Upgrade one weapon: e.g. Bolter gains +1 S or +1 AP.

單位 強化Unit Enhancement

單位能力升級:例如移動 +1"、Ld +1 (改善)。Unit stat upgrade: +1" Movement, improved Ld, etc.

Special AbilitySpecial Ability

賦予單位新能力:如 偵察 6"、隱匿、不屈之軀 6+。Grant new keyword: Scout 6", Stealth, Feel No Pain 6+, etc.

獨特姓名Unique Name

給單位取名字、寫個小故事,象徵意義大於機制。Name the unit, write a blurb. Mostly ceremonial, huge for immersion.

失能:受傷與傷疤Out of Action: Injuries & Scars

戰鬥中被消滅的 Character 要擲 "Out of Action" 表,決定結果。不是死就是活──是擲命運。

When a Character is destroyed in battle, roll on the "Out of Action" table. Not death — fate.

1–3: 輕微受傷1–3: Walking Wounded

無事返回。下場戰鬥正常出場。Returns unharmed. Fine next game.

4–5: 戰鬥傷疤4–5: Battle Scar

獲得一個永久負面效果,例如「跛行 (-1 M)」。可以用 徵用 治療。Gains a permanent penalty, e.g. "Limping" (-1 M). Can be healed with Requisitions.

6: 身故6: Killed in Action

永久死亡。如果是你心愛的 角色──再也不會回來。寫一段悼文吧。Permanently dead. If this was your favourite character — gone. Write an obituary.

死亡的重量:The weight of death: Crusade 最戲劇性的時刻就是 Character 擲到 6。因為這是不可逆。一場輸贏反而不如一個角色的死更讓人在意。 Crusade\'s most dramatic moment is rolling a 6. Because it\'s permanent. Losing a match matters less than losing a beloved character forever.

徵用s (補給點)Requisitions (RP)

徵用點 是你的「戰役貨幣」。每場戰鬥獲得 1 RP,可花在:

Requisition Points are your "campaign currency". You earn 1 RP per game. Spend on:

ReinforcementsReinforcements1 RP

加入新單位到軍隊。這是你擴展 500→1000→2000 點的主要方式。Add a new unit to your roster. The primary way to grow 500 → 1000 → 2000 pt.

疤痕治療Scar Treatment1 RP

治療一個 戰役疤痕。角色回復正常。Heal one Battle Scar. Character is whole again.

Repair & RecuperateRepair & Recuperate1 RP

讓一個單位「跳過」下一場戰鬥,完全回復 (適合被暴打的單位)。Skip a unit\'s next battle to fully recover (useful for battered units).

QuartermasterQuartermaster2 RP

為單位添加 強化 (類似 對戰 的 強化)。Assign a Crusade Enhancement (similar to matched Enhancements).

如何開始玩 十字軍?How to Start Playing Crusade

找 1–3 個固定對手Find 1–3 regular opponents

十字軍 的靈魂是「共享故事」。和每週打的朋友一起玩最好。單人 vs 陌生人會沒感覺。Crusade\'s soul is shared story. Play with weekly friends; it doesn\'t land with random strangers.

準備 500 點起始軍隊Build a 500pt starter

就是 戰鬥巡邏 規模。15-25 模型。不用選 分遣隊──十字軍 用自己的規則。Combat Patrol scale. 15–25 models. No Detachment needed — Crusade uses its own rules.

每單位填 十字軍 卡牌Fill out Crusade Cards

紙本或官方的《十字軍 任務 組合》筆記。名字、起始 戰鬥s = 0, XP = 0。Paper sheet or the official Crusade Mission Pack pad. Name, Battles=0, XP=0.

每場遊戲後結算Resolve after each game

結算 XP、擲 Out of Action、給 RP、寫戰報故事。這 20 分鐘是 Crusade 的精華Tally XP, roll Out of Action, award RP, write a narrative recap. These 20 minutes are the heart of Crusade.

追蹤戰役排名Track campaign standings

累積 十字軍 點數s。長期看誰的軍隊成長最多。Track Crusade Points across the group. See whose army grows fastest over the season.

擴展到 1000 → 2000 點Scale up to 1000 → 2000

隨著 RP 累積購買新單位,戰役約 10-15 場後會自然長到 2000 點。As RP accumulates, buy new units. Most campaigns reach 2000pt after 10–15 games naturally.

為什麼玩 十字軍?Why play Crusade?

適合的玩家You\'ll love it if...

  • 喜歡 桌上 RPG 角色扮演成長
  • You enjoy TTRPG character progression
  • 對你的軍隊有感情連結
  • You feel emotional attachment to your army
  • 有固定對戰朋友圈
  • You have a regular play group
  • 對「誰贏」不是最在乎的
  • You don\'t obsess over "who won"

不適合的Skip it if...

  • 只玩零散的 隨機湊團賽
  • You only play pickup games
  • 專注比賽 主流戰術 與平衡
  • You focus on tournament meta and balance
  • 不想寫任何東西
  • You don\'t want to write anything down
  • 情緒容忍度低 (見 角色 永久死亡)
  • You take permanent character deaths hard
官方資源:Official resources: GW 的 Crusade Mission Pack 系列 (例如 Tyrannic War) 提供完整任務與 Agenda。需要的話可以買,但大部分 Crusade 玩家自己設計任務,只用核心規則。 GW\'s Crusade Mission Pack line (e.g. Tyrannic War) provides missions and Agendas. Buy if you want ready-made — but most Crusade players home-brew their missions using just the core rules.