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資料卡逐欄解讀 Datasheet Decoder

學會讀懂任何單位的資料卡
Learn to read any unit\'s datasheet
為什麼要看這頁?Why this page? 每個 40K 單位都有一張「資料卡 (datasheet)」──上面密密麻麻的數字、字母、關鍵字,對新手看起來像外星文。本頁用一張真實範例卡,每一欄都解釋,看完之後你能讀懂任何陣營的任何單位卡。 Every 40K unit has a datasheet — dense with numbers, letters and keywords that look alien to beginners. This page walks through a real example, explaining every column, so you can read any unit from any faction afterwards.
Intercessor Squad (Space Marines · Battleline)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
武器Weapon Range A BS S AP D 關鍵字Keywords
Bolt Rifle 24" 2 3+ 4 -1 1 AssaultHeavy
MELEE WEAPONS
武器Weapon Range A WS S AP D 關鍵字Keywords
Close Combat Weapon Melee 2 3+ 4 0 1

Abilities

Oath of Moment: 若目標是 誓言 指定的敵方單位,此單位的命中與打傷可重骰。Re-roll Hit and Wound rolls against the Oath target.

Keywords: Infantry, Battleline, Intercessor Squad, Adeptus Astartes, Imperium

六個單位屬性The Six Unit Stats

頂部那一列是 單位本身的能力,與武器無關。記住這六個字母,你看任何單位卡都能秒懂。

The top row describes the unit itself, not weapons. Memorise these six letters and you can read any unit stat-line instantly.

M Move

移動英吋
Movement in inches

移動階段可走多遠。步兵常見 6",騎兵 10–14",飛機 20"+。How far it moves per Movement phase. Infantry 6", cavalry 10–14", jets 20"+.

6"

T Toughness

韌度
Toughness

多難被打傷。用來與敵方武器的 S 比對。T4 = 標準星際戰士。How hard it is to wound. Compared to enemy weapon\'s S. T4 = standard Marine.

T 4 (典型 Marine)

Sv Save

甲救
Armour Save

被打傷後擲 D6 ≥ 這個值才能擋下。AP 會讓這個值變差。3+ = 動力甲標準。Roll D6 ≥ this after being wounded. AP makes it worse. 3+ = power armour.

3+

W Wounds

生命值
Wounds (HP)

累積這麼多傷害就死。多餘的不會溢出到下個模型。小兵 1W、角色 4-6W、坦克 10-14W。HP — dies at 0. Excess damage doesn\'t spill to the next model. Chaff 1W, characters 4–6W, tanks 10–14W.

W 2 (Intercessor)

Ld Leadership

領導
Leadership

崩潰檢定用:2D6 ≥ Ld 才通過。10e 精銳有 5+、6+;凡人士兵 7+。數字越小越好。For Battle-shock: 2D6 ≥ Ld passes. Elites 5+/6+, mortals 7+. Lower is better.

6+

OC Objective Control

控場值
Objective Control

佔目標用:加總兩邊 OC 決定誰控制目標。戰線兵 2、大怪物 6、小兵 1。Total OC on objective decides control. Battleline 2, large monsters 6, chaff 1.

OC 2

遠程武器欄位Ranged Weapon Columns

武器欄解釋這個武器能做什麼。每個欄位都回答一個問題:

The weapon row tells you what this weapon does. Each column answers one question:

Range R

射程 (英吋)
Range in inches

多遠可以打到。爆彈槍 24"、雷射加農砲 48"、手槍 12"。Max distance to target. Bolter 24", Lascannon 48", Pistol 12".

A Attacks

攻擊次數
Number of shots

每個擁有此武器的模型擲幾顆命中骰。A=2 的 爆彈 步槍 = 每人射 2 槍。How many dice per model. A=2 means each model shoots twice.

BS Ballistic Skill

命中值
To hit

擲 D6 要 ≥ 這個值才命中。3+ = 標準 陸戰隊員;2+ = 精英;5+ = 弱小。Roll D6 ≥ this to hit. 3+ = standard Marine; 2+ = elite; 5+ = poor shot.

S Strength

強度
Strength

與目標 T 比對決定打傷值:S ≥ 2T = 2+、S > T = 3+、S = T = 4+。Compared to target T. S ≥ 2T wounds on 2+, S > T on 3+, S = T on 4+.

AP Armour Penetration

破甲
Armour Penetration

讓甲救變差。AP-1 讓 3+ 甲變 4+;AP-3 讓 3+ 變 6+。負值,越大越好。Worsens the save. AP-1 makes 3+ save 4+; AP-3 makes 3+ save 6+. More negative = better.

D Damage

傷害
Damage

每個未救打傷造成幾點傷害。D=1 標準、D=2 重武器、D=3+ 反載具。Damage per unsaved wound. D=1 standard, D=2 heavy, D=3+ anti-tank.

記憶口訣:Mnemonic: 「範圍 → 攻擊次數 → 技值 → 力量 → 穿甲 → 傷害」──按這個順序讀一把武器就理解了。 "Range → Attacks → Skill → Strength → AP → Damage". Read any weapon in that order and you\'ll understand it.

五步攻擊流程The 5-Step Attack Flow

這些數字實際怎麼用?一次射擊走這五步:

How do all these numbers combine? Every attack follows these five steps:

STEP 1
命中Hit
D6 ≥ BS
STEP 2
打傷Wound
S vs T
STEP 3
分配Allocate
選模型Pick model
STEP 4
甲救Save
D6 ≥ Sv+AP
STEP 5
傷害Damage
減 D × WSubtract D from W
範例:Example: Intercessor (S4 AP-1 D1) 射擊 Guardsman (T3 5+ 1W):
① 命中擲 3+ (BS3+)
② 打傷擲 3+ (S4 > T3)
③ 對方選一個 Guardsman 承受
④ 甲救 5+ + AP-1 = 6+ 才能擋
⑤ 失敗→扣 1W 死亡。
Intercessor (S4 AP-1 D1) shoots Guardsman (T3 5+ 1W):
① Hit roll 3+ (BS3+)
② Wound roll 3+ (S4 > T3)
③ Opponent allocates to a Guardsman
④ Save: 5+ -1 = 6+
⑤ Failed save → 1 damage, dies.

近戰武器差異Melee Weapon Differences

近戰武器欄位幾乎一樣,只差兩點:

Melee rows are almost identical to ranged, with just two differences:

Range = Melee

近戰距離
Engagement Range only

近戰武器的「範圍」永遠寫「近戰」──即 1" 水平、5" 垂直內可打。Melee weapons always list "Melee" as Range — usable within 1" horizontal / 5" vertical Engagement Range.

WS 代替 BS

戰技 vs 射擊技能
Weapon Skill instead of Ballistic Skill

近戰用 WS 而非 BS,但使用方式完全相同──擲 D6 ≥ WS。WS replaces BS but works identically — roll D6 ≥ WS to hit.

A 可能有骰式A may be dice

近戰 A 值常是擲骰
Dice-based attack count

近戰武器常見 A=D6 或 A=D3+3。擲骰決定這波幾次攻擊。Melee weapons often have A=D6 or A=D3+3. Roll dice to determine attack count for this activation.

A: D6+1

能力 區塊The Abilities Block

每個單位下方的「Abilities」列出它的特殊能力。最常見三類:

The Abilities block lists the unit\'s special rules. Three common types:

核心 核心能力Core abilities

所有 10e 單位都有的機制:領袖、偵察 6"、深擊、致命殉爆 等。Universal 10e mechanics: Leader, Scout 6", Deep Strike, Deadly Demise, etc.

陣營 陣營能力Faction abilities

單位所屬陣營的能力:例如 Space 陸戰隊員 的 誓言時刻、死靈族 的 復活。Faction-wide rules: e.g. Space Marines\' Oath of Moment, Necrons\' Reanimation.

獨特單位獨有Unique abilities

只有這個特定單位的能力:例如 卡爾加 的 "領主 馬克拉格"。Specific to this unit alone: e.g. Calgar\'s "Lord of Macragge".

關鍵字Keywords

底部的「Keywords」是這個單位的 標籤。很多規則、Stratagem、能力都會鎖定特定關鍵字。

The "Keywords" line at the bottom is the unit\'s tags. Rules, Stratagems and abilities reference these.

陣營 關鍵字Faction keywords

例:ImperiumAdeptus Astartes。決定單位屬於哪個陣營。e.g. Imperium, Adeptus Astartes. Tell you which faction this unit belongs to.

類型類別關鍵字Type keywords

例:InfantryVehicleMonster。決定該單位的物理類型。e.g. Infantry, Vehicle, Monster. Physical unit type.

角色 角色關鍵字Role keywords

例:BattlelineCharacterPsyker。決定單位的戰術身份。e.g. Battleline, Character, Psyker. Tactical role.

實用範例:Practical example: 「Anti-Vehicle 4+」武器對所有帶 Vehicle 關鍵字的目標自動打傷 4+。讀 Keyword 就知道一個單位怕什麼。 "Anti-Vehicle 4+" auto-wounds any unit with the Vehicle keyword on a 4+. Reading keywords tells you a unit\'s weaknesses instantly.