| 武器Weapon | Range | A | BS | S | AP | D | 關鍵字Keywords |
|---|---|---|---|---|---|---|---|
| Bolt Rifle | 24" | 2 | 3+ | 4 | -1 | 1 | AssaultHeavy |
| 武器Weapon | Range | A | WS | S | AP | D | 關鍵字Keywords |
|---|---|---|---|---|---|---|---|
| Close Combat Weapon | Melee | 2 | 3+ | 4 | 0 | 1 | — |
Abilities
Oath of Moment: 若目標是 誓言 指定的敵方單位,此單位的命中與打傷可重骰。Re-roll Hit and Wound rolls against the Oath target.
六個單位屬性The Six Unit Stats
頂部那一列是 單位本身的能力,與武器無關。記住這六個字母,你看任何單位卡都能秒懂。
The top row describes the unit itself, not weapons. Memorise these six letters and you can read any unit stat-line instantly.
M Move
移動階段可走多遠。步兵常見 6",騎兵 10–14",飛機 20"+。How far it moves per Movement phase. Infantry 6", cavalry 10–14", jets 20"+.
T Toughness
多難被打傷。用來與敵方武器的 S 比對。T4 = 標準星際戰士。How hard it is to wound. Compared to enemy weapon\'s S. T4 = standard Marine.
Sv Save
被打傷後擲 D6 ≥ 這個值才能擋下。AP 會讓這個值變差。3+ = 動力甲標準。Roll D6 ≥ this after being wounded. AP makes it worse. 3+ = power armour.
W Wounds
累積這麼多傷害就死。多餘的不會溢出到下個模型。小兵 1W、角色 4-6W、坦克 10-14W。HP — dies at 0. Excess damage doesn\'t spill to the next model. Chaff 1W, characters 4–6W, tanks 10–14W.
Ld Leadership
崩潰檢定用:2D6 ≥ Ld 才通過。10e 精銳有 5+、6+;凡人士兵 7+。數字越小越好。For Battle-shock: 2D6 ≥ Ld passes. Elites 5+/6+, mortals 7+. Lower is better.
OC Objective Control
佔目標用:加總兩邊 OC 決定誰控制目標。戰線兵 2、大怪物 6、小兵 1。Total OC on objective decides control. Battleline 2, large monsters 6, chaff 1.
遠程武器欄位Ranged Weapon Columns
武器欄解釋這個武器能做什麼。每個欄位都回答一個問題:
The weapon row tells you what this weapon does. Each column answers one question:
Range R
多遠可以打到。爆彈槍 24"、雷射加農砲 48"、手槍 12"。Max distance to target. Bolter 24", Lascannon 48", Pistol 12".
A Attacks
每個擁有此武器的模型擲幾顆命中骰。A=2 的 爆彈 步槍 = 每人射 2 槍。How many dice per model. A=2 means each model shoots twice.
BS Ballistic Skill
擲 D6 要 ≥ 這個值才命中。3+ = 標準 陸戰隊員;2+ = 精英;5+ = 弱小。Roll D6 ≥ this to hit. 3+ = standard Marine; 2+ = elite; 5+ = poor shot.
S Strength
與目標 T 比對決定打傷值:S ≥ 2T = 2+、S > T = 3+、S = T = 4+。Compared to target T. S ≥ 2T wounds on 2+, S > T on 3+, S = T on 4+.
AP Armour Penetration
讓甲救變差。AP-1 讓 3+ 甲變 4+;AP-3 讓 3+ 變 6+。負值,越大越好。Worsens the save. AP-1 makes 3+ save 4+; AP-3 makes 3+ save 6+. More negative = better.
D Damage
每個未救打傷造成幾點傷害。D=1 標準、D=2 重武器、D=3+ 反載具。Damage per unsaved wound. D=1 standard, D=2 heavy, D=3+ anti-tank.
五步攻擊流程The 5-Step Attack Flow
這些數字實際怎麼用?一次射擊走這五步:
How do all these numbers combine? Every attack follows these five steps:
① 命中擲 3+ (BS3+)
② 打傷擲 3+ (S4 > T3)
③ 對方選一個 Guardsman 承受
④ 甲救 5+ + AP-1 = 6+ 才能擋
⑤ 失敗→扣 1W 死亡。 Intercessor (S4 AP-1 D1) shoots Guardsman (T3 5+ 1W):
① Hit roll 3+ (BS3+)
② Wound roll 3+ (S4 > T3)
③ Opponent allocates to a Guardsman
④ Save: 5+ -1 = 6+
⑤ Failed save → 1 damage, dies.
近戰武器差異Melee Weapon Differences
近戰武器欄位幾乎一樣,只差兩點:
Melee rows are almost identical to ranged, with just two differences:
Range = Melee
近戰武器的「範圍」永遠寫「近戰」──即 1" 水平、5" 垂直內可打。Melee weapons always list "Melee" as Range — usable within 1" horizontal / 5" vertical Engagement Range.
WS 代替 BS
近戰用 WS 而非 BS,但使用方式完全相同──擲 D6 ≥ WS。WS replaces BS but works identically — roll D6 ≥ WS to hit.
A 可能有骰式A may be dice
近戰武器常見 A=D6 或 A=D3+3。擲骰決定這波幾次攻擊。Melee weapons often have A=D6 or A=D3+3. Roll dice to determine attack count for this activation.
能力 區塊The Abilities Block
每個單位下方的「Abilities」列出它的特殊能力。最常見三類:
The Abilities block lists the unit\'s special rules. Three common types:
核心 核心能力Core abilities
所有 10e 單位都有的機制:領袖、偵察 6"、深擊、致命殉爆 等。Universal 10e mechanics: Leader, Scout 6", Deep Strike, Deadly Demise, etc.
陣營 陣營能力Faction abilities
單位所屬陣營的能力:例如 Space 陸戰隊員 的 誓言時刻、死靈族 的 復活。Faction-wide rules: e.g. Space Marines\' Oath of Moment, Necrons\' Reanimation.
獨特單位獨有Unique abilities
只有這個特定單位的能力:例如 卡爾加 的 "領主 馬克拉格"。Specific to this unit alone: e.g. Calgar\'s "Lord of Macragge".
關鍵字Keywords
底部的「Keywords」是這個單位的 標籤。很多規則、Stratagem、能力都會鎖定特定關鍵字。
The "Keywords" line at the bottom is the unit\'s tags. Rules, Stratagems and abilities reference these.
陣營 關鍵字Faction keywords
例:Imperium、Adeptus Astartes。決定單位屬於哪個陣營。e.g. Imperium, Adeptus Astartes. Tell you which faction this unit belongs to.
類型類別關鍵字Type keywords
例:Infantry、Vehicle、Monster。決定該單位的物理類型。e.g. Infantry, Vehicle, Monster. Physical unit type.
角色 角色關鍵字Role keywords
例:Battleline、Character、Psyker。決定單位的戰術身份。e.g. Battleline, Character, Psyker. Tactical role.
Vehicle 關鍵字的目標自動打傷 4+。讀 Keyword 就知道一個單位怕什麼。
"Anti-Vehicle 4+" auto-wounds any unit with the Vehicle keyword on a 4+. Reading keywords tells you a unit\'s weaknesses instantly.