🗂

分遣隊與強化裝備 Detachments & Enhancements

第十版列表建構的核心選擇
10th edition\'s key list-building choice
一句話理解:One-sentence summary: Detachment 是 10e 的「玩法包」──選哪一個,決定你這場用哪套 Army Rule、哪 6 個戰術指令、哪 4 個可用 Enhancement。整場只能選一個,且軍表裡的所有單位都跟這個選擇綁定。 A Detachment is a "playstyle package" — it decides your Army Rule, which 6 Stratagems you use, and which 4 Enhancements are available. You pick one per battle, and every unit in your army plays under it.

分遣隊的構造Anatomy of a Detachment

① 分遣隊 規則① Detachment Rule

整支軍隊都會獲得的被動加成
Passive rule your whole army gains

例:極限戰士 的 "誓言時刻" 讓指定目標獲得重骰命中與打傷。

E.g. Ultramarines\' "Oath of Moment" lets you nominate a target and reroll hits/wounds against it.

② 6 分遣隊 戰術指令s② 6 Detachment Stratagems

除了 12 個核心 戰術指令 以外,額外 6 個專屬戰術
6 extra Stratagems on top of the 12 universal Core ones

這 6 個通常反映該 分遣隊 的風格:射擊流派多射擊 戰術指令、近戰流派多衝鋒 戰術指令。

These 6 reflect the Detachment\'s flavour — gunline Detachments get shooting Stratagems, melee ones get charge Stratagems.

③ 4 強化s③ 4 Enhancements

給角色 (角色) 的「相對價格」升級
Point-cost upgrades for your Characters

整場最多指派 3 個 (每個不同角色),加總點數算進軍表。取代了舊版的 戰團長特質 與 聖物。

You may assign up to 3 Enhancements (to different Characters). Costs them points. Replaces the old Warlord Traits & Relics.

④ 限制與要求④ Restrictions

有些 分遣隊 有軍隊組成限制
Some Detachments add restrictions

例:「XYZ 分遣隊」可能要求所有單位具 <XYZ> 關鍵字。選之前務必讀小字。

E.g. "XYZ Detachment" may require all units to have the <XYZ> keyword. Read the fine print before building a list.

每個陣營有幾個 分遣隊?How many Detachments per faction? 大部分陣營有 3–7 個,星際戰士 有 8+(因為每個戰團還有各自的專屬 分遣隊)。新手通常從陣營 法典 預設的「第一個」開始用即可。 Most factions have 3–7; Space Marines have 8+ (each Chapter has its own). As a beginner, just use the first-listed Detachment in your Codex.

常見 分遣隊 原型Common Detachment Archetypes

各陣營的 分遣隊 名字不同,但套路互相呼應。以下 6 種是最常見的原型,跨陣營可對應。

Every faction names its Detachments differently, but the archetypes repeat. Here are the 6 you\'ll see most often across factions.

射擊流派Gunline

— Shooting · Ranged
固守陣地、火力壓制。命中率高、重型武器多。缺點是機動差,對閃電衝鋒免疫力低。 Dig in, overwhelm with firepower. High accuracy, heavy weapons. Weakness: mobility, blitz charges.

範例:Examples:

  • Gladius Task Force (SM)誓言 + 加成戰術,標準射擊派Oath-based, the default SM gunline
  • Mont\'ka (T\'au)鈦星人射擊專精T\'au ranged-first Detachment
  • Combined Arms (Guard)衛隊砲兵學派Artillery-first Guard list
適合:For:不喜歡衝鋒、喜歡計算期望傷害的玩家。Players who hate charge-rolls and love math.

近戰流派Melee Blitz

— Close Combat
集體衝鋒、追求近戰爆發。適合快速接觸敵人的陣營。缺點是第一回合很脆弱。 All-in charges for melee burst. Great for fast armies. Weakness: first turn is painful.

範例:Examples:

  • Firestorm Assault Force (Blood Angels)BA 的近戰暴風派BA charge-heavy Detachment
  • Berzerker Warband (World Eaters)全軍衝鋒Entire army lives to charge
  • Bringers of Change 不是, just a joke
適合:For:喜歡 速攻 B 的暴躁玩家。Rush-B attacker personalities.

平衡流派Balanced

— All-rounder
什麼都能做、什麼都不專精。適合新手,應對各種敵人。多數陣營的「預設」分遣隊 都是這類。 Does everything, specialises in nothing. Beginner-friendly and faces anything. Usually the "default" listed first.

範例:Examples:

  • Gladius Task Force (SM)雖偏射擊,但通用性很高Leans ranged but very well-rounded
  • Awakened Dynasty (Necrons)復活 配任何編成Reanimation fits any composition
  • Invasion Fleet (Tyranids)泰倫平衡流Tyranid generalist
適合:For:新手、不想每局重建軍表的人。New players who don\'t want to rebuild lists every game.

海戰術流派Horde / Swarm

— Mass Infantry
大量便宜步兵、靠數量控制戰場。利於佔領目標點、通常帶重生機制。 Cheap masses controlling the board. Great for objective play, usually with revive mechanics.

範例:Examples:

  • Green Tide (Orks)獸人海戰術Ork horde classic
  • Assimilation Swarm (Tyranids)蟲群復活配小體Small-bug swarm with revive
  • Emperor\'s Shield (Guard)衛隊步兵大海Guard infantry blob
適合:For:喜歡擲一桌骰的玩家。Players who enjoy rolling buckets of dice.

精英流派Elite Spike

— Few & Lethal
少量高價值單位,每個都是殺手。模型少但每個都難殺,戰術指令圍繞「放大這些殺手」。 Few, hyper-lethal models. Each one is a murder machine; Stratagems amplify them further.

範例:Examples:

  • Shield Host (Custodes)黃金巨人堅守Custodes golden wall
  • Teleport Strike (Grey Knights)終結者 為主Terminator-heavy GK
  • Chaos Chosen (CSM)CSM 精英CSM elite core
適合:For:不想擺 60 隻小兵的玩家。Players who refuse to paint 60 chaff models.

機動流派Mobility / Hit-and-Run

— Fast & Tricky
高移動速度、深空奇襲、偵察。以速度取勝、靠機動搶分,不硬碰硬。 Speed, Deep Strike, Scout. Out-pace the enemy and score while avoiding direct conflict.

範例:Examples:

  • Windriders (Aeldari)艾達噴射機動流Jetbike-heavy Aeldari
  • Skitarii Hunter Cohort (AdMech)機械教速襲Skitarii speed raid
  • Ascension Host (Chaos Daemons)惡魔傳送戰術Daemon teleport tricks
適合:For:喜歡機動戰的操作流。Finesse players who love positional play.

強化 長什麼樣?What does an Enhancement look like?

Enhancement 是給 Character 的升級,通常分四種:防禦型 (免傷/甲救)、攻擊型 (額外武器/加成)、靈能型 (施法能力)、功能型 (指揮點、重骰等)。以下是通用範例:

Enhancements boost a Character and usually fall into 4 flavours: defensive, offensive, psychic, and utility. Examples below (names are illustrative):

「無畏之盾」"Shield of Resolve"Defensive
+15 pts
佩戴此強化的角色獲得 4++ 無視甲救與 +1 W。Bearer gets a 4++ Invulnerable save and +1 W.
「完美之劍」"Blade of Mastery"Offensive
+25 pts
佩戴者的近戰武器獲得 S+2、AP-1、D 2,並加 精準。Bearer\'s melee weapon gains +2 S, -1 AP, 2 Damage and Precision.
「智者之眼」"Scholar\'s Insight"Utility
+10 pts
每回合開始擲 1 D6,5+ 獲得 1 CP。Roll a D6 at the start of each Command phase: on a 5+, gain 1 CP.
「靈能烽火」"Beacon of Sorcery"Psychic
+20 pts
獲得 靈能 遠程武器,24" 射程、S 6 AP-2 D D3,造成 致命 致傷s。Grants a Psychic ranged weapon: 24", S6 AP-2 D(D3), causes Mortal Wounds.
新手常犯:Common newbie mistake: 強化 要計入軍表總點數。一個 25 pts 的 強化 + 一個 135 pts 的角色 = 160 pts,忘算會超點。 Enhancement cost counts toward your 2000 list. A 25-pt Enhancement + a 135-pt Character = 160 pts. Forget and you overshoot.

怎麼挑 分遣隊?How to pick one?

1
先決定你想怎麼玩First, decide how you want to play
射擊?近戰?海戰術?機動?這個偏好會縮小選項到 1–2 個 分遣隊。 Shooting, melee, horde, mobility? Your preference narrows it to 1–2 Detachments.
2
讀 分遣隊 規則 (最重要)Read the Detachment Rule (most important)
這個被動加成影響每一回合每一次攻擊。戰術指令s 與 強化s 是錦上添花。 This passive rule kicks in every turn on every attack. Stratagems and Enhancements are the trimmings.
3
檢查 6 個 戰術指令s 與你的軍表是否搭配Check whether the 6 Stratagems fit your units
若有 3+ 個 戰術指令 會經常用到,這個 分遣隊 是好選擇;若只有 1-2 個能用,重新考慮。 If 3+ Stratagems will see use, it\'s a good Detachment. If only 1–2, look elsewhere.
4
確認 強化s 有你要的升級Make sure the Enhancements include what you need
最理想:一個給 戰團長 的防禦型 + 一個給殺手角色的攻擊型。 Ideal: one defensive for your Warlord + one offensive for your killer character.
5
新手捷徑:直接用 法典 的第一個Shortcut for beginners: just use the first one in your Codex
通常是陣營最「經典」的玩法,最多線上教學對應。 It\'s usually the "signature" playstyle with the most online tutorials.
黃金守則:Golden rule: 至少打 5 場才換 分遣隊。前幾場你以為的「問題」往往來自戰術而非 分遣隊。 Play at least 5 games before switching Detachments. Most perceived "problems" are tactical, not list-based.