感受遊戲Feel the Game
500 點 戰鬥巡邏 · 第 1-3 場 Combat Patrol 500pt · Games 1–3第一場:光擺模型就好Game 1 — Just push models
★ 專注★ Focus
執行完 5 個階段 (指揮、移動、射擊、衝鋒、戰鬥) 一整回合。每個階段做完一件事就按時鐘讓對手做。
Complete one full turn cycle of all 5 phases. Do one action each phase, then pass.
◯ 觀察◯ Observe
骰子怎麼決定結果、武器射程多少、移動感覺如何──不用記什麼。
How dice determine outcomes, what ranges feel like. Don\'t memorise.
✕ 先忽略✕ Skip for now
戰術指令、次要目標、戰鬥震撼、戰術指令。規則書先別翻。
Stratagems, Secondaries, Battle-shock. Don\'t open the rulebook.
第二場:開始搶目標Game 2 — Start scoring primaries
★ 專注★ Focus
每個回合結束前,問自己:「這個目標誰控制?」記 0/5/10/15 分。寫在紙上或 App。
At end of each turn, ask: "Who controls this objective?" Score 0/5/10/15. Write it down.
◯ 觀察◯ Observe
控制目標的單位通常離不遠嗎?放棄某目標換來更多分數嗎?
Do scoring units stay near the objective? Does trading one objective save you more elsewhere?
✕ 先忽略✕ Skip for now
仍然不用擔心 次要任務、戰術指令。這場只要會算 主要任務。
Still skip Secondaries and Stratagems. Primary only.
第三場:用 1 個 戰術指令Game 3 — Use one Stratagem
★ 專注★ Focus
計算你有 多少 CP。找一次機會用 Command Re-roll (1 CP)。宣告時大聲說:「我用 1 CP 重骰這個。」
Track your CP count. Use Command Re-roll (1 CP) once. Announce loudly: "1 CP, re-rolling this die."
◯ 觀察◯ Observe
戰術指令 是「遊戲的第二層」,你開始看到它打開了新選擇。
Stratagems are 40K\'s "second layer". You start seeing a whole new dimension of choices.
✕ 先忽略✕ Skip for now
其他 戰術指令。分遣隊 專屬 戰術指令。只記 指揮重擲。
Other Stratagems. Detachment-specific Stratagems. Just Command Re-roll.
擴展認知Expand Your Awareness
500 → 1000 點 · 第 4-6 場 500 → 1000 pt · Games 4–6第四場:加 次要任務Game 4 — Add Secondaries
★ 專注★ Focus
建議選 Behind Enemy Lines + Engage on All Fronts。這兩個完全看「位置」,不用背單位規則。
Pick Behind Enemy Lines + Engage on All Fronts. Both positional — no unit memorisation needed.
◯ 觀察◯ Observe
次要任務 會逼你在佔中場 與 分散 之間做決定。
Secondaries force you to balance holding centre (Primary) vs spreading (Secondary).
✕ 先忽略✕ Skip for now
戰術 戰術卡。固定 次要任務 開始就足夠。
Tactical draw-cards. Fixed Secondaries are plenty.
第五場:試新部署Game 5 — Try a new deployment
★ 專注★ Focus
部署後的第一步不能照以往。停 30 秒想:這次的部署讓我該怎麼走?
Your first move can\'t be your usual one. Pause 30 seconds: how does this deployment reshape my plan?
◯ 觀察◯ Observe
距離感:鎚陣 and 砧陣 你的近戰單位到對面需要 3 回合而不是 1。
Distance sense: melee units need 3 turns to reach enemy in Hammer and Anvil vs 1 in DOW.
✕ 先忽略✕ Skip for now
深空奇襲 / 預備隊s。這場先不用。
Deep Strike / Reserves. Save for Game 6.
第六場:升級到 1000 點Game 6 — Scale up to 1000pt
★ 專注★ Focus
用新加的 Leader 角色 跟一個小隊 Attach (附隨)。學「Attached」規則。
Use your new Leader Character Attached to a bodyguard unit. Learn the Attached rules.
◯ 觀察◯ Observe
附著 單位幾乎打不死。時間管理變緊──10 個回合你可能只來得及打 4 個。
Attached units are near-indestructible. Time pressure bites — 10 turns might stretch to only 4.
✕ 先忽略✕ Skip for now
強化 (英雄升級)。先熟悉基本角色才上。
Enhancements. Learn the base character first.
壓力測試Under Pressure
1000 → 1500 點 · 第 7-8 場 1000 → 1500 pt · Games 7–8第七場:加 強化Game 7 — Add Enhancements
★ 專注★ Focus
挑一個 防禦型 Enhancement (4++ Invuln 或 +1 W)。讓 Warlord 更耐打,你就會敢放前線。
Pick a defensive Enhancement (4++ Invuln or +1 W). Lets your Warlord be forward without dying.
◯ 觀察◯ Observe
強化 算進總點數。會逼你從別處拿掉 15-25 點 (一個步兵或武器升級)。
Enhancements cost points. You\'ll drop 15–25 pts elsewhere (a trooper or a weapon upgrade).
✕ 先忽略✕ Skip for now
給多個角色指派多個 強化。先掌握 1 個。
Multiple Enhancements on multiple characters. Master one first.
第八場:換 分遣隊Game 8 — Try a new Detachment
★ 專注★ Focus
讀懂 Detachment Rule (被動加成),至少試 3 個新 Stratagem。找到 2-3 個未來常用的。
Understand the Detachment Rule (passive). Try at least 3 new Stratagems. Identify 2–3 keepers.
◯ 觀察◯ Observe
同一支軍隊用不同 分遣隊 感覺完全不同。這是 40e 最深的策略層。
Same army feels completely different under a new Detachment. This is 10e\'s deepest strategic layer.
✕ 先忽略✕ Skip for now
比賽意見與 主流戰術 討論。先建立自己的玩法習慣。
Tournament chatter and Meta analysis. Build your own habits first.
全力以赴Full Scale
2000 點比賽規模 · 第 9-10 場 2000pt Strike Force · Games 9–10第九場:2000 點全力對戰Game 9 — Full Strike Force
★ 專注★ Focus
時間管理:回合 1 不超過 20 分鐘。如果你花 35 分鐘打完第一回合,會打不完 5 回合。
Time management: Turn 1 under 20 minutes. Blow 35 on Turn 1 and you won\'t finish 5 turns.
◯ 觀察◯ Observe
2000 點「決策量」是 1000 點的 4 倍。感受這份密度。
Decision volume in a 2000pt game is 4× a 1000pt game. Feel the density.
✕ 先忽略✕ Skip for now
戰術 抽牌組。用 固定 次要任務 就好。
Tactical draw-cards. Stick with Fixed Secondaries.
第十場:完整體驗Game 10 — Full experience
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全部規則都打開。但 不要追求完美決策──先接受自己會犯錯,未來再修正。
All rules on. But don\'t chase optimal play — accept you\'ll misplay, correct it next time.
◯ 觀察◯ Observe
問自己:「本場我學到什麼新東西?」寫下 3 點。這份筆記是你未來精進的地基。
Ask: "What did I learn today?" Write 3 things. These notes are your growth foundation.
✕ 先忽略✕ Skip for now
自責、和朋友爭規則。享受比賽。
Self-criticism and rules arguments. Enjoy the game.
第 11 場之後呢?What\'s after Game 10?
- 多試幾個 分遣隊Try more Detachments,找到真正「你」的玩法。, find your true style.
- 與不同陣營對手對戰Play against different factions──每個陣營教你不同的戰術課題。— each teaches a different lesson.
- 回顧本站的Revisit our 規則 FAQRules FAQ,很多問題現在讀才有感。 — many answers only click after 10 games.
- 準備比賽?Ready for tournaments? 比賽指南Tournament Primer 幫你踏入 RTT。steps you into RTT.
- 最重要的:Most important: 找 3-5 個固定對手,這比 10 個陌生人更有助於成長。find 3–5 regular opponents — that helps growth more than 10 strangers.