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前 10 場練習路線 First 10 Games Path

每一場只練一件事
One focus per game · no overwhelm
為什麼需要這頁?Why this page? 40K 規則太多,新手一次想學會所有東西通常會把自己嚇退。這頁把你的前 10 場分成 4 個階段,每場只專注一件事,其他規則「明知故犯」也沒關係。10 場後你會是一個真正的玩家,不只是「背規則的菜鳥」。 40K has too many rules; trying to absorb it all in one sitting scares newbies away. This page breaks your first 10 games into 4 phases, one focus per game. Break any other rule you want — it\'s fine. After 10 games you\'ll be a real player, not a nervous rules-reader.
PHASE 01

感受遊戲Feel the Game

500 點 戰鬥巡邏 · 第 1-3 場 Combat Patrol 500pt · Games 1–3
01

第一場:光擺模型就好Game 1 — Just push models

學把軍隊擺上桌、移動、射擊、丟一顆骰子。
Setup, move, shoot, roll. That\'s it.
500 pt 15 模型15 models 60 min

★ 專注★ Focus

執行完 5 個階段 (指揮、移動、射擊、衝鋒、戰鬥) 一整回合。每個階段做完一件事就按時鐘讓對手做。

Complete one full turn cycle of all 5 phases. Do one action each phase, then pass.

◯ 觀察◯ Observe

骰子怎麼決定結果、武器射程多少、移動感覺如何──不用記什麼。

How dice determine outcomes, what ranges feel like. Don\'t memorise.

賽後自問:Post-game ask yourself: 我認得自己軍隊所有單位的名字嗎?如果還不認得,第二場前花 15 分鐘背一下。 Do I know all my unit names? If not, spend 15 min before Game 2 memorising them.
02

第二場:開始搶目標Game 2 — Start scoring primaries

學 "佔領與固守" 主要目標,每回合記 5/10/15 分。
Learn the "Take and Hold" primary — score 5/10/15 per turn.
500 pt 主要目標Primary only 75 min

★ 專注★ Focus

每個回合結束前,問自己:「這個目標誰控制?」記 0/5/10/15 分。寫在紙上或 App。

At end of each turn, ask: "Who controls this objective?" Score 0/5/10/15. Write it down.

◯ 觀察◯ Observe

控制目標的單位通常離不遠嗎?放棄某目標換來更多分數嗎?

Do scoring units stay near the objective? Does trading one objective save you more elsewhere?

學到:Lesson: 40K 的核心不是殺人,是佔點。輸給對手而自己還佔三個點 = 你贏了。 The core of 40K isn\'t killing — it\'s holding objectives. Outplayed but holding three points? You won.
03

第三場:用 1 個 戰術指令Game 3 — Use one Stratagem

在第 2 回合用一次 "指揮重擲"。就這麼簡單。
Use "Command Re-roll" once in turn 2. That\'s all.
500 pt 1 個 戰術指令1 Stratagem 90 min

★ 專注★ Focus

計算你有 多少 CP。找一次機會用 Command Re-roll (1 CP)。宣告時大聲說:「我用 1 CP 重骰這個。」

Track your CP count. Use Command Re-roll (1 CP) once. Announce loudly: "1 CP, re-rolling this die."

◯ 觀察◯ Observe

戰術指令 是「遊戲的第二層」,你開始看到它打開了新選擇。

Stratagems are 40K\'s "second layer". You start seeing a whole new dimension of choices.

裡程碑:Milestone: 三場後你已經理解 40K 的三根支柱:移動 + 計分 + CP。這三個就是整個遊戲的骨架。 Three games in, you understand the three pillars: movement + scoring + CP. That\'s the skeleton of 40K.
PHASE 02

擴展認知Expand Your Awareness

500 → 1000 點 · 第 4-6 場 500 → 1000 pt · Games 4–6
04

第四場:加 次要任務Game 4 — Add Secondaries

挑 2 個 固定 次要任務,整場試一次。
Pick 2 Fixed Secondaries. Try both.
500 pt 主要任務 + 2 次要任務Primary + 2 Secondary

★ 專注★ Focus

建議選 Behind Enemy Lines + Engage on All Fronts。這兩個完全看「位置」,不用背單位規則。

Pick Behind Enemy Lines + Engage on All Fronts. Both positional — no unit memorisation needed.

◯ 觀察◯ Observe

次要任務 會逼你在佔中場 與 分散 之間做決定。

Secondaries force you to balance holding centre (Primary) vs spreading (Secondary).

學到:Lesson: 好的移動不是「走最短」,而是「同時完成多個目標」。 A great move isn\'t the shortest path — it\'s the one that scores multiple objectives at once.
05

第五場:試新部署Game 5 — Try a new deployment

前 4 場都是 黎明 of War?這場選 鎚陣 and 砧陣。
Been using Dawn of War? Try Hammer and Anvil.
500 pt 新部署New deployment

★ 專注★ Focus

部署後的第一步不能照以往。停 30 秒想:這次的部署讓我該怎麼走?

Your first move can\'t be your usual one. Pause 30 seconds: how does this deployment reshape my plan?

◯ 觀察◯ Observe

距離感:鎚陣 and 砧陣 你的近戰單位到對面需要 3 回合而不是 1。

Distance sense: melee units need 3 turns to reach enemy in Hammer and Anvil vs 1 in DOW.

學到:Lesson: 沒有「最好」的部署策略──只有「這個部署適合什麼策略」。 There is no "best" strategy — only "what strategy fits this deployment".
06

第六場:升級到 1000 點Game 6 — Scale up to 1000pt

第一次 突襲。軍隊翻倍、多一個角色。
Your first Incursion game. Double army, add a character.
1000 pt 30 模型30 models 2 hr

★ 專注★ Focus

用新加的 Leader 角色 跟一個小隊 Attach (附隨)。學「Attached」規則。

Use your new Leader Character Attached to a bodyguard unit. Learn the Attached rules.

◯ 觀察◯ Observe

附著 單位幾乎打不死。時間管理變緊──10 個回合你可能只來得及打 4 個。

Attached units are near-indestructible. Time pressure bites — 10 turns might stretch to only 4.

里程碑:Milestone: 半途點。你已經比 80% 的「只打過 1 場」的人更懂這個遊戲。 Halfway point. You already understand 40K better than 80% of "played once" newcomers.
PHASE 03

壓力測試Under Pressure

1000 → 1500 點 · 第 7-8 場 1000 → 1500 pt · Games 7–8
07

第七場:加 強化Game 7 — Add Enhancements

指派 1 個 強化 給你的 戰團長。
Give 1 Enhancement to your Warlord.
1000 pt +1 強化+1 Enhancement

★ 專注★ Focus

挑一個 防禦型 Enhancement (4++ Invuln 或 +1 W)。讓 Warlord 更耐打,你就會敢放前線。

Pick a defensive Enhancement (4++ Invuln or +1 W). Lets your Warlord be forward without dying.

◯ 觀察◯ Observe

強化 算進總點數。會逼你從別處拿掉 15-25 點 (一個步兵或武器升級)。

Enhancements cost points. You\'ll drop 15–25 pts elsewhere (a trooper or a weapon upgrade).

學到:Lesson: 強化 不是「額外的」──它是「以步兵換角色能力」。 Enhancements aren\'t "bonus" — they\'re "trading a trooper for a character upgrade".
08

第八場:換 分遣隊Game 8 — Try a new Detachment

一直用 法典 預設的?這場換第 2 個 分遣隊。
Been using the default Detachment? Switch to another.
1500 pt 新 分遣隊New Detachment

★ 專注★ Focus

讀懂 Detachment Rule (被動加成),至少試 3 個新 Stratagem。找到 2-3 個未來常用的。

Understand the Detachment Rule (passive). Try at least 3 new Stratagems. Identify 2–3 keepers.

◯ 觀察◯ Observe

同一支軍隊用不同 分遣隊 感覺完全不同。這是 40e 最深的策略層。

Same army feels completely different under a new Detachment. This is 10e\'s deepest strategic layer.

學到:Lesson: 分遣隊 不是對錯,而是風格。找到符合自己直覺的。 Detachments aren\'t right or wrong — they\'re styles. Find the one that fits your instincts.
PHASE 04

全力以赴Full Scale

2000 點比賽規模 · 第 9-10 場 2000pt Strike Force · Games 9–10
09

第九場:2000 點全力對戰Game 9 — Full Strike Force

第一次 2000 點完整對戰,不趕進度。
First 2000pt game. Don\'t rush.
2000 pt 比賽規模Tournament-scale 3 hr

★ 專注★ Focus

時間管理:回合 1 不超過 20 分鐘。如果你花 35 分鐘打完第一回合,會打不完 5 回合。

Time management: Turn 1 under 20 minutes. Blow 35 on Turn 1 and you won\'t finish 5 turns.

◯ 觀察◯ Observe

2000 點「決策量」是 1000 點的 4 倍。感受這份密度。

Decision volume in a 2000pt game is 4× a 1000pt game. Feel the density.

學到:Lesson: 對手回合要 同時思考下一回合的計畫,輪到你就執行,不是開始想。 Plan your next turn on your opponent\'s clock. When it\'s your turn, you execute, not think.
10

第十場:完整體驗Game 10 — Full experience

主要任務 + 2 次要任務 + 全套 戰術指令 + 戰術卡。
Primary + 2 Secondary + full Stratagem pool + Tactical cards.
2000 pt 完整規則All rules on 2.5–3 hr

★ 專注★ Focus

全部規則都打開。但 不要追求完美決策──先接受自己會犯錯,未來再修正。

All rules on. But don\'t chase optimal play — accept you\'ll misplay, correct it next time.

◯ 觀察◯ Observe

問自己:「本場我學到什麼新東西?」寫下 3 點。這份筆記是你未來精進的地基。

Ask: "What did I learn today?" Write 3 things. These notes are your growth foundation.

你成功了!You did it! 10 場後你已經是真正的 40K 玩家。你現在準備好打更多、去 當地遊戲店、甚至嘗試第一場 RTT。 Ten games in — you\'re a real 40K player. Ready for more games, FLGS nights, even your first RTT.

第 11 場之後呢?What\'s after Game 10?

  1. 多試幾個 分遣隊Try more Detachments,找到真正「你」的玩法。, find your true style.
  2. 與不同陣營對手對戰Play against different factions──每個陣營教你不同的戰術課題。— each teaches a different lesson.
  3. 回顧本站的Revisit our 規則 FAQRules FAQ,很多問題現在讀才有感。 — many answers only click after 10 games.
  4. 準備比賽?Ready for tournaments? 比賽指南Tournament Primer 幫你踏入 RTT。steps you into RTT.
  5. 最重要的:Most important: 找 3-5 個固定對手,這比 10 個陌生人更有助於成長。find 3–5 regular opponents — that helps growth more than 10 strangers.