最關鍵的一句話:The single most important sentence:
40K 不是「誰先把對方砍光誰就贏」──而是「5 回合結束時,誰的計分最多誰就贏」。很多新手第一次輸得莫名其妙,原因都是把所有時間花在打殺敵人,完全忘了計分。
40K is not "last army standing wins" — it is "whoever has the most points at the end of round 5 wins". Most new-player losses come from obsessing over kills while the opponent quietly scores on the other side of the table.
50
主要目標Primary
每回合最多 15 分 (上限 50)≤15 per turn, cap 50
40
次要目標Secondary
整場上限 40 分Full game cap 40
10
塗裝獎勵Painting Bonus
全軍漆 戰鬥 就緒 給 10+10 if fully painted
100 分制:The 100-point game:
競賽場合通常採 100 分制,主要 50 + 次要 40 + 塗裝 10。輕鬆開局通常只算主要 + 次要,兩邊通常都會有 60–80 分之間的結果。
Matched play uses a 100-point total: Primary 50 + Secondary 40 + Painting 10. Casual games often skip the painting bonus; most finals land somewhere in the 60–80 range.
Ⅳ
新手計分節奏建議Scoring pacing — a newbie\'s mental model
- 回合 1:先佔點。Turn 1 — Take objectives first. 把 OC 高的單位推到中間目標,別把全部兵力留在後方射擊。 Push high-OC units onto midfield objectives. Don\'t hug your DZ and just shoot.
- 回合 2–3:爭奪中場。Turns 2–3 — The midfield grind. 這兩回合通常決定比賽。主要目標每回合 5–10 分的穩定進帳,贏下中場就贏下比賽。 These turns decide the game. Winning midfield = winning the Primary race.
- 回合 4:穩住自己半場。Turn 4 — Consolidate. 次要目標「全面交戰」「深入敵後」等位置相關目標可趁對手兵力下降時搶分。 Positional secondaries (Engage on All Fronts, Behind Enemy Lines) spike as enemy models thin out.
- 回合 5:最後 15 分衝刺。Turn 5 — Final 15-point sprint. 務必至少佔一個目標到回合結束,這是最容易忘的 10 分。 Always hold at least one objective at end of round 5 — the single most-forgotten easy points.
- 心法:寧可少打傷一個步兵小隊,換一個兵下去踩點。Core mantra: trade kills for position. 新手最常犯的錯:把雷神鎚投進對方裝甲,而不是投進沒人的目標點。 Newbies\' #1 mistake: sending the hammer into a tank fight when the real prize is an uncontested objective three inches away.
延伸閱讀:Go deeper:
正式比賽推薦使用《利維坦》任務卡組或最新 平衡 數據卡更新 的 錦標賽 組合;本站的
For matched play, use the official Leviathan mission deck or the current Balance Dataslate Tournament Pack. See also our
部署圖解Deployment Maps
介紹的六種部署模式會搭配任務一起抽取。
— deployments are drawn alongside the mission each game.