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骰子機率速查表 Dice Odds Reference

一頁搞懂所有桌上機率
All the tabletop probabilities, one page
與「骰子機率計算器」差別:How this differs from the Dice Calculator: 這頁是「速查表」──不需輸入任何東西,你可以直接在桌邊瞄一眼。若要算一支特定武器的完整期望傷害,請用 /dice 計算器 This is a lookup table — no inputs, just glance at it during a game. To compute expected damage for a specific attack profile, use the /dice calculator.

單顆 D6 成功機率Single D6 Success Odds

2+
83%
5/6
3+
67%
4/6
4+
50%
3/6
5+
33%
2/6
6+
17%
1/6
自動
AUTO
100%
洪流 / 自動命中
Torrent / Auto-hit

D6 加修正後With ±1 modifiers & rerolls

原目標Base 2+ 3+ 4+ 5+ 6+
原始Base 83% 67% 50% 33% 17%
+1 83%* 83% 67% 50% 33%
-1 67% 50% 33% 17% 17%*
重骰 1RR 1s 97% 78% 58% 39% 19%
重骰全部RR all 97% 89% 75% 56% 31%
*:原 2+ 與 6+ 有「自然 1 必失敗、自然 6 必成功」限制,修正後仍為這個值。 *: Natural 1 always fails, natural 6 always succeeds — so modifiers can\'t push past the base limits.

衝鋒距離 2D6 機率Charge Distance (2D6)

你的 2D6 需要 大於等於 到達對方 Engagement Range 所需的英吋數。Engagement Range = 1" 水平 + 5" 垂直。

Your 2D6 must be the inches required to reach Engagement Range (1" horizontal, 5" vertical).

需要Target 2"3"4"5"6"7" 8"9"10"11"12"
原始Base 100% 97% 92% 83% 72% 58% 42% 28% 17% 8% 3%
重骰 1RR 1s 100% 99% 94% 86% 76% 64% 49% 35% 22% 12% 5%
重骰全部RR all 100% 100% 99% 97% 92% 82% 66% 48% 31% 16% 6%
記住三個數:Remember 3 numbers: 9" = 28%、8" = 42%、7" = 58%。衝 9" 是賭博、衝 7" 是合理、衝 5" 幾乎穩拿。 9"=28%, 8"=42%, 7"=58%. Charging 9" is a gamble, 7" is reasonable, 5" is almost guaranteed.

命中 × 打傷聯合機率Hit × Wound Combined

每次攻擊直到扣甲前的成功率 (不含甲救)。找出你的命中值 (橫) 和打傷值 (縱)。

P(attack causes an unsaved wound before armour). Find your BS/WS (columns) × wound target (rows).

Hit →
打傷 ↓Wound ↓
2+3+4+5+6+
2+ 69% 56% 42% 28% 14%
3+ 56% 44% 33% 22% 11%
4+ 42% 33% 25% 17% 8%
5+ 28% 22% 17% 11% 6%
6+ 14% 11% 8% 6% 3%
high mid low

甲救 + AP 速查Save + AP Quick Reference

單一次打傷後能被甲救擋下的機率 (不考慮 掩護 / 無敵豁免)。掩護 為 +1 Sv (上限 3+);無敵豁免 無視 AP。

P(save blocks a wound). Cover adds +1 Sv (cap 3+); Invulnerable saves ignore AP entirely.

甲救Sv AP 0 AP -1 AP -2 AP -3 AP -4 AP -5+
2+ 83% 67% 50% 33% 17% 0%
3+ 67% 50% 33% 17% 0% 0%
4+ 50% 33% 17% 0% 0% 0%
5+ 33% 17% 0% 0% 0% 0%
6+ 17% 0% 0% 0% 0% 0%
實戰意義:In play: AP -3 會讓 3+ 甲救變成 6+。這就是為什麼大武器被稱為「TEQ 殺手」。 AP-3 converts a 3+ save to 6+. That\'s why high-AP weapons are "TEQ killers".

單攻擊機率計算Quick Single-Attack Calc

不需要複雜的輸入,只要 4 個選單,立即看到「一次攻擊造成未救傷害的機率」。

Pick 4 values; get the probability that one attack results in an unsaved wound.

每次攻擊造成未救傷害:P(unsaved wound per attack):
16.7%