一、快速對照1. At-a-Glance Comparison
| Matched | Narrative | Crusade | Combat Patrol | Kill Team | Open | |
|---|---|---|---|---|---|---|
| 點數Points | 2000 | 自由Any | 500–3000 | ~500 | 100 | 自由Any |
| 時長Length | 2.5–3h | 2–5h | 2–3h | 1h | 1.5–2h | 自由Any |
| 模型數Models | 40–80 | 50–200 | 15–80 | 15–25 | 10–14 | 自由Any |
| 規則書Rulebook | Core + Mission Pack | Core + Narrative | Core + Crusade Pack | Combat Patrol Box | Kill Team Box | Core only |
| 入門成本Entry Cost | 高High | 中Medium | 中Medium | 低Low | 低Low | 任意Any |
| 社群Community | ★★★★★ | ★★ | ★★★ | ★★★★ | ★★★★ | ★★ |
二、六種模式詳解2. Each Mode in Detail
最主流、最競技的玩法。雙方使用 2000 分平衡軍表,在 5 回合內搶分(利維坦或賤民連結 任務包)。90% 的本地賽、俱樂部對戰、與所有錦標賽都是這個模式。
The dominant and most competitive mode. Both sides bring 2000-pt balanced lists and score across 5 rounds (Leviathan or Pariah Nexus missions). 90% of local games, club nights, and every tournament use this.
- 對手容易找
- Easy to find opponents
- 規則有嚴格上限,平衡性較好
- Strict balance rails
- 錦標賽直接可用
- Tournament-ready out of the box
- 2000 分入門成本高(£400+)
- High entry cost (£400+ for 2000 pts)
- 3 小時時間承諾
- 3-hour time commitment
- 競技陣表可能破壞樂趣
- Meta lists can kill fun
為敘述故事而戰——指揮官突襲後勤基地、最後一站守橋、英雄單挑。規則可以為「劇情」調整:不對稱點數、特殊勝利條件、一回合僅讓一方行動。
Fight for the story — a commando raid, a last-stand at a bridge, a heroic duel. Rules can bend for narrative: asymmetric points, custom victory conditions, one side only acting per turn.
- 英雄時刻成為故事
- Your heroic moments become stories
- 支持較小或主題陣表
- Supports themed / collection-based armies
- 雙方都能「贏」不同目標
- Both sides can "win" different goals
- 需要雙方主動設計情境
- Requires creative collaboration
- 可能失衡到不好玩
- Can be unbalanced enough to ruin fun
- 社群支援較少
- Thinner community support
你的軍隊跟著你成長。每場勝利讓單位獲得經驗值、解鎖特殊能力、升級;失敗會留下傷疤或損失模型。像龍與地下城加上戰錘:你對「你的那隊 進擊者」有感情。
Your army grows with you. Each battle earns experience; units unlock abilities, level up, and stick with you between games. Losses leave Battle Scars. It's D&D meets 40K — "my specific Intercessor Squad" becomes your story.
- 軍隊逐漸成為「你的」
- Army becomes yours, personally
- 從 500 分起步,成本較低
- Starts at 500 pts — cheaper entry
- 勝敗都有意義
- Wins & losses both matter
- 需要長期固定玩伴
- Needs a stable group of opponents
- 規則外需追蹤記錄
- Requires out-of-game bookkeeping
- 新玩家跟不上老玩家的資源
- Newcomers to a running crusade can fall behind
GW 官方為每個派系設計的固定 500 分軍表——你買一個 戰鬥巡邏 盒就有所有模型與規則。雙方用各自的 CP 盒對打,規則簡化、時間縮短。當前第十版新手首推。
GW designs a fixed 500-pt list per faction — one Combat Patrol box contains every model and rule you need. Both sides use their boxes; simplified rules, shorter games. Currently 10e's top recommendation for newbies.
- 一盒就能玩,不用列表建構
- Play straight from the box, no list-building
- 1 小時遊戲,門檻低
- 1-hour games, minimal commitment
- 專屬任務與規則簡化
- Dedicated missions + streamlined rules
- 陣表固定,變化性低
- Fixed list = limited variety
- 部分盒的平衡性待 GW 調整
- Some boxes need balance patches
- 最終會想擴充到全尺寸
- Most players eventually outgrow it
嚴格來說是獨立遊戲系統,使用與 40K 不同的規則書。10 幾隻模型打小規模戰術戰,每個模型有個性。規則更活潑、更戰術,強調掩體與單兵決策。
Technically a separate game system with its own rulebook. ~12 models in a tight tactical skirmish; each model has personality. More dynamic and tactical than 40K proper, emphasizing cover and individual decisions.
- 極低入門成本
- Very low entry cost
- 每場 90 分鐘,適合平日晚上
- 90-min games — good for weeknights
- 規則更深度、掩體重要
- Deeper tactical rules, real cover
- 不是 40K,規則需另學
- Separate ruleset from 40K proper
- 部分 殺戮小隊 需要獨立盒(彙編 外)
- Some teams require specific boxes (outside Compendium)
最寬鬆的玩法:沒有強制點數上限、沒有正式任務、沒有平衡考量。想怎麼打就怎麼打——三個朋友混戰、泰坦打泰坦、純戰團對戰皆可。使用核心規則外無嚴格約束。
The loosest mode: no point caps, no formal missions, no balance framework. Do whatever: a 3-way brawl, Titan vs Titan, pure Troops fights. Uses core rules with zero other restrictions.
- 完全自由,想玩就玩
- Total freedom to experiment
- 3 人以上混戰支援
- Supports 3+ player brawls
- 酷炫情境萬能
- Any Rule-of-Cool scenario works
- 無平衡框架,可能一面倒
- No balance framework — one-sided fights common
- 社群活動少見
- Rare in community events
三、決策樹:你該選哪種?3. Decision Tree: Which Mode is For You?
四、混合玩法很正常4. Mixing Modes is Normal
絕大多數玩家不會只玩一種模式。常見組合:Most players mix modes. Common combinations:
- 週間 Kill Team(晚上 1.5 小時)+ 週末 Matched Play(3 小時完整局)
- Weeknight Kill Team (1.5h) + Weekend Matched Play (3h full game)
- 固定朋友群的 Crusade 戰役 + 偶爾的錦標賽 Matched Play
- Regular Crusade with friends + occasional tournament Matched Play
- Combat Patrol 入門 → 慢慢擴軍到 1000 分 → 2000 分 Matched Play
- Combat Patrol start → scale up to 1000 pts → 2000 pts Matched Play