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六種玩法對照Six Ways to Play

Matched · Narrative · Crusade · Combat Patrol · Kill Team · Open
戰錘 40K 不是只有一種玩法。官方支援六種模式,每種適合不同的玩家、時間投入、與心態。新手常常被「競技配對賽」吸走,錯過更適合自己的玩法。本頁幫你對照,找到最適合你的那一種。 40K isn't just one game — six official modes exist, each for different players, time investments, and mindsets. Newbies get funneled into Matched Play by default and miss the modes that might suit them better. This page compares them all.

一、快速對照1. At-a-Glance Comparison

Matched Narrative Crusade Combat Patrol Kill Team Open
點數Points2000自由Any500–3000~500100自由Any
時長Length2.5–3h2–5h2–3h1h1.5–2h自由Any
模型數Models40–8050–20015–8015–2510–14自由Any
規則書RulebookCore + Mission PackCore + NarrativeCore + Crusade PackCombat Patrol BoxKill Team BoxCore only
入門成本Entry CostHighMediumMediumLowLow任意Any
社群Community★★★★★★★★★★★★★★★★★★★★

二、六種模式詳解2. Each Mode in Detail

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Matched Play
配對競技賽 · 第十版主流The Tournament Standard
2000 pts
Points
5
Rounds
~3 hrs
Length
100
Score Cap

最主流、最競技的玩法。雙方使用 2000 分平衡軍表,在 5 回合內搶分(利維坦或賤民連結 任務包)。90% 的本地賽、俱樂部對戰、與所有錦標賽都是這個模式。

The dominant and most competitive mode. Both sides bring 2000-pt balanced lists and score across 5 rounds (Leviathan or Pariah Nexus missions). 90% of local games, club nights, and every tournament use this.

Pros
  • 對手容易找
  • Easy to find opponents
  • 規則有嚴格上限,平衡性較好
  • Strict balance rails
  • 錦標賽直接可用
  • Tournament-ready out of the box
Cons
  • 2000 分入門成本高(£400+)
  • High entry cost (£400+ for 2000 pts)
  • 3 小時時間承諾
  • 3-hour time commitment
  • 競技陣表可能破壞樂趣
  • Meta lists can kill fun
Best for: 想進錦標賽、喜歡策略博弈、常有 3 小時空檔的玩家。Players targeting tournaments, enjoying deep strategy, with 3-hour windows.
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Narrative Play
劇情敘事模式The Storytelling Mode
自由Flex
Points
自由Custom
Missions
2–5 hrs
Length
Win by Story
Objective

為敘述故事而戰——指揮官突襲後勤基地、最後一站守橋、英雄單挑。規則可以為「劇情」調整:不對稱點數、特殊勝利條件、一回合僅讓一方行動。

Fight for the story — a commando raid, a last-stand at a bridge, a heroic duel. Rules can bend for narrative: asymmetric points, custom victory conditions, one side only acting per turn.

Pros
  • 英雄時刻成為故事
  • Your heroic moments become stories
  • 支持較小或主題陣表
  • Supports themed / collection-based armies
  • 雙方都能「贏」不同目標
  • Both sides can "win" different goals
Cons
  • 需要雙方主動設計情境
  • Requires creative collaboration
  • 可能失衡到不好玩
  • Can be unbalanced enough to ruin fun
  • 社群支援較少
  • Thinner community support
Best for: 重視故事感的玩家、兩人長期搭檔、喜歡電影級時刻的人。Story-focused players, long-term buddy duos, fans of cinematic moments.
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Crusade
持續戰役 · 角色成長The Persistent RPG
500→3000
Points (grows)
Games / Campaign
Per Game
XP & Scars
Roster
Persistent

你的軍隊跟著你成長。每場勝利讓單位獲得經驗值、解鎖特殊能力、升級;失敗會留下傷疤或損失模型。像龍與地下城加上戰錘:你對「你的那隊 進擊者」有感情。

Your army grows with you. Each battle earns experience; units unlock abilities, level up, and stick with you between games. Losses leave Battle Scars. It's D&D meets 40K — "my specific Intercessor Squad" becomes your story.

Pros
  • 軍隊逐漸成為「你的」
  • Army becomes yours, personally
  • 從 500 分起步,成本較低
  • Starts at 500 pts — cheaper entry
  • 勝敗都有意義
  • Wins & losses both matter
Cons
  • 需要長期固定玩伴
  • Needs a stable group of opponents
  • 規則外需追蹤記錄
  • Requires out-of-game bookkeeping
  • 新玩家跟不上老玩家的資源
  • Newcomers to a running crusade can fall behind
Best for: 想要 RPG 式體驗、有 3–5 人固定玩伴群的人。Players wanting an RPG-like experience with a steady group of 3–5 friends.
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Combat Patrol
官方預組新手軍The Starter Format
~500 pts
Fixed List
4'×4'
Board Size
~60 min
Length
£70–£130
Buy-In Box

GW 官方為每個派系設計的固定 500 分軍表——你買一個 戰鬥巡邏 盒就有所有模型與規則。雙方用各自的 CP 盒對打,規則簡化、時間縮短。當前第十版新手首推。

GW designs a fixed 500-pt list per faction — one Combat Patrol box contains every model and rule you need. Both sides use their boxes; simplified rules, shorter games. Currently 10e's top recommendation for newbies.

Pros
  • 一盒就能玩,不用列表建構
  • Play straight from the box, no list-building
  • 1 小時遊戲,門檻低
  • 1-hour games, minimal commitment
  • 專屬任務與規則簡化
  • Dedicated missions + streamlined rules
Cons
  • 陣表固定,變化性低
  • Fixed list = limited variety
  • 部分盒的平衡性待 GW 調整
  • Some boxes need balance patches
  • 最終會想擴充到全尺寸
  • Most players eventually outgrow it
Best for: 第一次玩、只有每週 1 小時的人、挑戰自己玩多個陣營的人。First games, one-hour-per-week players, multi-faction collectors.
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Kill Team
小隊戰術(獨立遊戲)Skirmish Side-Game
100 pts
Points
10–14
Models
~90 min
Length
Separate
Ruleset

嚴格來說是獨立遊戲系統,使用與 40K 不同的規則書。10 幾隻模型打小規模戰術戰,每個模型有個性。規則更活潑、更戰術,強調掩體與單兵決策。

Technically a separate game system with its own rulebook. ~12 models in a tight tactical skirmish; each model has personality. More dynamic and tactical than 40K proper, emphasizing cover and individual decisions.

Pros
  • 極低入門成本
  • Very low entry cost
  • 每場 90 分鐘,適合平日晚上
  • 90-min games — good for weeknights
  • 規則更深度、掩體重要
  • Deeper tactical rules, real cover
Cons
  • 不是 40K,規則需另學
  • Separate ruleset from 40K proper
  • 部分 殺戮小隊 需要獨立盒(彙編 外)
  • Some teams require specific boxes (outside Compendium)
Best for: 想要深度戰術、時間/空間有限、喜歡小規模敘事的人。Tactical depth junkies, players with time/space limits, small-scale narrative fans.
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Open Play
自由對戰 · 啤酒與爆米花Beer & Pretzels
自由Any
Points
2+
Players
自由Any
Length
Rule of Cool
Philosophy

最寬鬆的玩法:沒有強制點數上限、沒有正式任務、沒有平衡考量。想怎麼打就怎麼打——三個朋友混戰、泰坦打泰坦、純戰團對戰皆可。使用核心規則外無嚴格約束。

The loosest mode: no point caps, no formal missions, no balance framework. Do whatever: a 3-way brawl, Titan vs Titan, pure Troops fights. Uses core rules with zero other restrictions.

Pros
  • 完全自由,想玩就玩
  • Total freedom to experiment
  • 3 人以上混戰支援
  • Supports 3+ player brawls
  • 酷炫情境萬能
  • Any Rule-of-Cool scenario works
Cons
  • 無平衡框架,可能一面倒
  • No balance framework — one-sided fights common
  • 社群活動少見
  • Rare in community events
Best for: 家人、朋友一日同樂、測試新單位、趣味混戰。Family games, casual friend hangouts, testing new units, chaos brawls.

三、決策樹:你該選哪種?3. Decision Tree: Which Mode is For You?

「我只有 1 小時 / 週」"I only have 1 hour / week"
Combat Patrol or Kill Team
「我想參加錦標賽」"I want to tournament"
Matched Play, 直上 2000 分straight to 2000 pts
「我有固定朋友群」"I have a regular gaming group"
Crusade 最理想,長期成長感is ideal — long-term progression
「我想寫自己的故事」"I want to write my own story"
Narrative Play + Crusade
「預算有限」"Tight budget"
Kill Team 最便宜,或 戰鬥巡邏 分期擴充cheapest, or Combat Patrol to scale up
「想和小孩玩」"I want to play with kids"
Open Play + 戰鬥巡邏 小規模版with small Combat Patrol forces

四、混合玩法很正常4. Mixing Modes is Normal

絕大多數玩家不會只玩一種模式。常見組合:Most players mix modes. Common combinations:

建議Advice: 第一年試試 2–3 種模式,再決定主戰場。很多人最後發現 戰鬥巡邏 + 十字軍 的組合才是真愛。Try 2–3 modes in your first year before settling. Many players find Combat Patrol + Crusade is their sweet spot — not Matched Play.