比賽規模一覽Tournament formats
RTT(Rogue Trader)
地方小型比賽,通常一天結束。新手首選。Local one-day events. The ideal first step.
GT(Grand Tournament)
中大型賽事,跨週末舉辦。賽制嚴謹,通常要預先繳軍表。Mid-large weekend events. Strict pairings; pre-submitted lists.
Major(LVO/NOVA/LGT/WCW…)
全國/跨國指標賽事。獎金與排名含金量高。National/international bellwether events. Big prestige and rankings weight.
Team(WTC/ETC style)
隊際賽,每隊 4-6 人面對面。對戰配對有策略討論環節。Teams of 4–6. Face-off pairings include strategic negotiation.
賽前裝備清單Pre-event packing list
- 塗完的軍隊 (戰鬥 就緒 以上)Painted army (Battle Ready minimum) 多數比賽要求。沒塗扣分或不准參賽。 Required by most TOs. Unpainted models cost score or get you excluded.
- 軍表印本 × 3 份Army list printouts (×3) 1 份給 TO、1 份給對手、1 份自己用。PDF 手機版為備用。 One for TO, one for opponent, one for yourself. Keep a PDF on your phone as backup.
- 單位資料卡Datasheet cards / printouts 每個單位的統計表,方便查閱。可用 New 新兵 / 戰鬥記錄 匯出。 Printed datasheets for quick reference. Export from New Recruit or BattleScribe.
- 骰子 (50+ 顆 D6)Dice (50+ D6s) 通常用同色避免混淆;不同色標記重骰/持續命中 等。 Same colour for main rolls; use off-colour for rerolls/sustained hits.
- 捲尺 / 筆型尺Tape measure / laser ruler 30 公分起跳。比賽用的量距工具須清楚可見。 30 cm+. Tournament-legal pen lasers are great for top-down LOS.
- 目標點標記 / 代幣Objective & status tokens 目標點、黏附目標、戰鬥震撼 等狀態標記。 Objective markers, Sticky Objective, Battle-shock tokens, etc.
- 西洋棋鐘 / 手機計時 AppChess clock / phone app 多數比賽已強制使用。若無,對方可能會要求你安裝。 Most tournaments now mandate it. If you don\'t have one, expect opponents to.
- 利維坦 核心書 + 最新 平衡 數據卡更新Leviathan core + latest Balance Dataslate 實體或手機 PDF 皆可。爭議時要能翻出原文。 Physical or phone PDF. For quick rules resolution in disputes.
- 模型維修包Model repair kit 補土、三秒膠、小剪刀。模型在路上斷了是家常便飯。 Greenstuff, superglue, clippers. Models WILL break in transit.
- 水 + 輕食Water + snacks 6-8 小時比賽容易餓昏。場地不一定方便用餐。 6–8 hours of play burns focus. Venue food options can be scarce.
- 筆 + 記事本Pen + small notepad 記分、記 戰術指令 用量、記對方關鍵規則。 Track score, Stratagem use, opponent\'s key rules.
- 舒適的背包/軍箱Sturdy army transport case 磁吸底盤 + 泡棉套最安全。KR 多套 / 戰鬥泡棉 都經典。 Magnetic bases + foam inserts. KR Multicase or Battlefoam are classics.
一天比賽典型流程Typical tournament day
報到與裝備檢查Check-in & painting check
繳軍表、確認塗裝標準、領取桌號。早 15 分鐘到場。Submit list, painting check, get table assignment. Arrive 15 min early.
第 1 回合Round 1
配對隨機或瑞士制。通常可選先打 (第一回合優先權)。Random or Swiss pairing. Usually you can negotiate for first turn.
午休Lunch
趁這段時間補水、吃東西、複習下午軍表策略。Hydrate, eat, review your opponent matchup notes for the afternoon.
第 2 回合Round 2
依第一回合勝負配對相似戰績的對手。You\'re paired with someone on the same record as you.
短休Break
簡單補充能量,清整模型。Quick recharge, tidy the army case.
第 3 回合Round 3 (final)
最後一場通常是最累的,但也是最後機會追分。The final round is always the most tiring — and the last chance to climb the standings.
頒獎 + 收場Awards + pack up
最佳 疼痛ted / 最佳 總體 / 最佳 將軍 等獎項。Best Painted / Best General / Best Overall. Socialise with other players.
軍表提交格式Army list submission
多數 TO 要求:
Most TOs require:
- 必須包含所有武器選項All weapon loadouts listed 模稜兩可的武器組合會被判違規。 Ambiguous loadouts will be DQ\'d.
- 分遣隊 與 強化 明確標示Detachment & Enhancements named 哪個角色帶哪個 強化 必須寫清楚。 Which Character carries which Enhancement — spell it out.
- 精確點數Accurate points 超過 2000 點直接 DQ;少於 2000 點也是合法的。 Over 2000 is instant DQ. Under-2000 is legal (just inefficient).
- 戰團長 明確Warlord nominated 10e 的 戰團長 不給額外能力但仍須指定。 10e\'s Warlord doesn\'t grant extra powers but still must be nominated.
- 使用官方工具匯出Use official list-builder output New 新兵 (官方) 或 戰鬥記錄 的匯出格式普遍可接受。 New Recruit (official) or BattleScribe exports are universally accepted.
時間管理Chess clocks
2 小時一場 = 每人 50 分鐘。把這個數字深深記住。
2 hours per game = 50 min each. Burn that number into your brain.
比賽採用「主動方計時」制:輪到你時按下自己的時鐘,做完所有動作按對方的。時間耗盡 = 你剩下的回合全部跳過,通常就輸了。
Chess-clock format: your clock runs while you\'re taking actions. Hit opponent\'s clock when done. If you run out, you skip all remaining turns — effectively an auto-loss.
- 第 1 回合不要超過 8 分鐘Turn 1 ≤ 8 minutes 只是移動 + 一些射擊,新手常在這裡浪費 20 分鐘。 Mostly movement + some shooting. Newbies often blow 20 min here.
- 第 2-3 回合 12-15 分鐘Turns 2–3: 12–15 min each 最重要的戰鬥回合,但也不能超過 15 分鐘。 The decisive turns — but don\'t exceed 15 min.
- 第 4-5 回合 8-10 分鐘Turns 4–5: 8–10 min each 兵力變少,決策應該變快。 Fewer models = faster decisions.
- 在對方回合也要思考Think on your opponent\'s clock 規劃下一回合的移動與攻擊順序,輪到你時直接執行。 Plan your moves & fire order while they play, then execute fast on your clock.
桌邊禮儀Table etiquette
計分與排名Scoring & pairings
大多比賽 = 100 分制 (主要任務 50 + 次要任務 40 + 塗裝 10)。每回合記分、雙方確認後填入計分卡。
Most tournaments = 100-point matches (Primary 50 + Secondary 40 + Painting 10). Score per turn, both players verify before filling the scoresheet.
- 瑞士制配對Swiss pairings 連勝的人之間打,連敗的人之間打。第一場隨機。 Winners play winners, losers play losers. Round 1 is random.
- 力量 of 時程 破同分Strength of Schedule (SoS) tiebreak 同戰績時,對手的平均戰績決定排名。 Same record? The tiebreak is your opponents\' average record.
- 差分 差分Point differential 有些比賽看每場「你得 - 對方得」的總差。 Some events rank on total (your VP − opponent\'s VP) across all games.
- 記得拍計分卡Photo your scoresheet 提交前拍下來,萬一 TO 輸入錯可以對照。 Snap a photo before handing it in — TOs sometimes mistype.
心態與準備Mindset & prep
- 第一場比賽目標不是冠軍,是「完成三場不失態」。Your first event\'s goal is NOT to win — it\'s to finish 3 games without melting down.
- 賽前 2 週固定練同一個 軍表,不要一直改。Stick to one list for 2 weeks pre-event. Don\'t tweak it the night before.
- 熟悉自己軍表的每個單位:關鍵字、能力、戰術指令 組合。Memorise every unit in your list: keywords, abilities, Stratagem combos.
- 睡飽。疲勞是你最大的敵人。Sleep. Fatigue is your #1 enemy.
- 輸了不要找藉口;贏了不要炫耀。Don\'t make excuses when you lose. Don\'t gloat when you win.
- 每場結束後花 2 分鐘檢討:什麼決策最浪費時間/分數?2-minute post-game review: which decision cost the most time/points?