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運輸艦與登乘規則 Transports & Embarking

10e 最容易搞錯的子系統
10e\'s most-mistaken subsystem
為什麼要看這頁?Why this page? Transport (運輸艦) 的規則在 10e 是「藏得很好的」──核心規則書寫得極簡,但實際運作細節全在小字與 FAQ 裡。新手最常在「下車時機」與「運輸艦被毀」上犯錯,浪費整輪。本頁把整個系統講清楚。 Transport rules in 10e are hidden in plain sight — the core rulebook is minimal but the details live in fine print and FAQs. New players most often mess up "when to disembark" and "what happens if the transport dies". This page lays it out clearly.
01

什麼是 運輸載具?What is a Transport?

資料卡上帶有 Transport 關鍵字的單位都算 Transport。核心能力是 Transport Capacity X──可以裝載 X 個模型 (不是 X 個單位)。

Any unit with the Transport keyword is a Transport. The core ability is Transport Capacity X — can carry X models (not X units).

範例 運輸載具Example Transport 陣營Faction 容量Capacity 備註Notes
Rhino Space Marines 10 models 標準裝甲運輸Standard APC
Impulsor Space Marines 7 models 反重力運輸Grav-APC
Chimera Astra Militarum 12 models 衛隊主力運輸Guard workhorse
Raider Drukhari 11 models 開放式Open-topped
Wave Serpent Aeldari 12 models 護盾反重力Shielded skimmer
Drop Pod Space Marines 10 models 深擊 專屬Deep Strike only
關鍵誤解:Common misunderstanding: 容量以 模型數 計算,不是單位。10-model Rhino 可以裝 1 個 10 人小隊、或 2 個 5 人小隊──但 1 個 Terminator (通常算 2 slots) 佔用 2 個模型位 Capacity is in models, not units. A 10-capacity Rhino fits one 10-man squad or two 5-man squads — but each Terminator usually counts as 2 models.
02

誰可以登乘?Who Can Embark?

可以登乘Can embark

  • 運輸載具 的「同陣營」步兵 單位
  • Infantry units of the Transport\'s faction
  • 有些 Transport 列出 允許的關鍵字,例如 Rhino 只載 ADEPTUS ASTARTES INFANTRY
  • Many Transports restrict via keywords, e.g. Rhino only loads ADEPTUS ASTARTES INFANTRY
  • 附隨 的 角色 與 護衛 一起登乘
  • Attached Characters ride with their bodyguard

不能登乘Cannot embark

  • 載具、怪獸、騎兵 類單位
  • Vehicles, Monsters, Cavalry
  • 終結者 除非 運輸載具 明確允許 (蘭德掠奪者 可、犀牛 不行)
  • Terminators unless the Transport specifically allows (Land Raider yes, Rhino no)
  • 跨陣營單位 (帝國盟友 特例除外)
  • Cross-faction units (except special Imperial Allies cases)
  • 已經在另一個 運輸載具 裡的單位
  • Units already embarked in another Transport
黃金規則:Golden rule: 不確定能不能裝?看 Transport 資料卡的小字──它會明確列出能載哪些關鍵字 Unsure? Read the fine print on the Transport\'s datasheet — it lists the exact keywords it can carry.
03

登乘時機When to Embark

登乘發生在移動階段,有兩種方式:

Embarking happens in the Movement phase, in two ways:

部署時直接裝載At deployment

部署時把單位放進 Transport 即可。標記「X unit is embarked」在你的軍表上。這是最常用方式。 Place the unit inside the Transport at deployment. Mark "X unit is embarked" on your list. Most common method.

遊戲中登乘Mid-game embark

你的移動階段,一個單位可以登乘 同階段已經移動過或即將移動 的 Transport,只要有一個該單位模型在 Transport 3" 內。登乘後該單位視為已移動、該回合不能再做其他動作。 In your Movement phase, a unit can board a Transport if any of its models is within 3" of the Transport. The unit counts as having moved — no other actions this turn.

限制:Restriction: 登乘的單位如果該回合已經 Advanced / Fell Back / 衝鋒,就不能登乘。 A unit that has already Advanced, Fallen Back, or Charged this turn cannot embark.
04

在 運輸載具 內時While Embarked

可以Can do

  • 被計入軍表點數
  • Still counted toward points total
  • 保持 附著 的 角色 關係
  • Attached Character stays attached
  • 某些 Transport 提供內部射擊(例 open-topped Raider 裡的單位可射擊)
  • Some Transports allow shooting from inside (e.g. open-topped Raider passengers can shoot)

不能Cannot do

  • 被敵方直接選為目標
  • Be targeted directly by enemies
  • 移動 (運輸載具 代為移動)
  • Move (Transport carries them)
  • 射擊或近戰 (除非特殊 開頂)
  • Shoot or fight (except open-topped specials)
  • 被 深擊 / 其他方式傳送
  • Teleport, Deep Strike or similar
  • 持有目標點 (OC 暫時為 0)
  • Hold objectives (OC is effectively 0)
戰術價值:Tactical value: 運輸載具 是最好的「移動保護」──把脆弱的 近戰殺手裝進 犀牛 推進中場,下車時已經 12" 前進了。 Transports are the best "mobile armour" — load a fragile melee hammer into a Rhino, push it 12" upfield, then disembark to strike.
05

下車時機When to Disembark

下車規則是 10e 的「關鍵時機」問題。記住兩個原則:

Disembarking is 10e\'s key timing question. Two principles:

運輸載具 移動前下車Disembark BEFORE the Transport moves

你的移動階段中,Transport 移動之前,下車的單位可以放置在 Transport 周圍 3" 內、且距離敵方 > 5"。該單位算作已「Normal Move」──可以射擊、衝鋒 (受正常規則限制)。 In your Movement phase, before the Transport moves, disembark the unit within 3" of the Transport and >5" from enemies. The unit counts as having made a Normal Move — can shoot and charge per normal rules.

不能在 運輸載具 動完後下車Cannot disembark AFTER the Transport moves

這是 10e 的硬限制。9e 時代可以「移動後下車」讓單位到達更遠距離,10e 取消了此機制。 This is 10e\'s hard restriction. 9e allowed "move-then-disembark" for extra range; 10e removed this.

RHINO ① START ② DISEMBARK within 3" RHINO 12" move ③ MOVE CORRECT DISEMBARK SEQUENCE ✗ 不能:先移動 Rhino 12" 再下車在新位置 ✗ NOT: move Rhino 12" first, then disembark at the destination
正確順序:先下車 → 再移動 運輸載具。下車後單位算已執行普通移動。
Correct order: disembark first, then move the Transport. Disembarked units count as having Normal Moved.
06

運輸載具 被摧毀時When the Transport Is Destroyed

Transport 死亡時會觸發緊急下車,還可能殘骸爆炸傷害乘客。步驟:

When the Transport is destroyed, emergency disembark triggers and the wreck may explode, hurting passengers. The sequence:

  1. ① 乘客立刻下車:① Passengers immediately disembark: 放在殘骸 3" 內、距離敵方 > 3" (不是下車標準的 5")。若無法合法擺放,整個單位 陣亡Place within 3" of the wreck, >3" from enemies (not the usual 5"). If no legal placement, the whole unit is destroyed.
  2. ② 致命殉爆 觸發:② Deadly Demise triggers: 若 Transport 有 Deadly Demise X 能力 (多數載具都有),對 6" 內每個單位 (含剛下車的乘客!) 擲 1D6,≥ Deadly Demise 值 = MW 傷害。If it has Deadly Demise X (most do), roll D6 per unit within 6" (including just-disembarked passengers!). On ≥ X, inflict mortal wounds.
  3. ③ 該回合不能再做動作:③ No further actions this turn: 緊急下車的單位不能移動、射擊、衝鋒或動作──它們剛才還在一台著火的坦克裡。Emergency-disembarked units cannot move, shoot, charge or act further — they were just inside a burning tank.
最糟情境:Worst-case scenario: 你的 Rhino 在對方射擊後爆炸,Deadly Demise 對裡面的 5 個 Intercessor 擲 5 顆骰,全部 4+ 會再炸掉 D3 傷害。這就是為什麼 Transport 不要靠近對方火力 Your Rhino explodes after enemy shooting, Deadly Demise hits your 5 Intercessors inside — 4+ roll deals D3 more wounds each. This is why never park Transports next to enemy firepower.
07

特殊 運輸載具:空降艙 / 傳送器Special Transports: Drop Pods / Teleporters

空降艙Drop Pod (Space Marines)

Deep Strike (Reserves) 開始。第 2 回合起從天而降,距離敵方 > 9",乘客立刻下車。放完後 Drop Pod 變障礙物。 Starts in Deep Strike Reserves. Lands from turn 2 onwards, >9" from enemies; passengers disembark immediately. The pod becomes terrain after.

傳送室 (GK/終結者)Teleportarium (GK/Terminators)

終結者 單位本身就有 深擊 能力,等於「自己就是 運輸載具」。不需要實體載具。 Terminator units have Deep Strike themselves — they\'re their own "transport". No physical vehicle needed.

開頂 (黑暗靈族掠奪者 等)Open-Topped (Drukhari Raider etc.)

乘客可以從 Transport 內射擊。把射擊範圍與模型位置當作從 Transport 出發計算。近戰仍不能從內部發起。 Passengers can shoot from inside. Measure ranges from the Transport itself. Melee still isn\'t possible from inside.

08

戰術套路Tactical Uses

1. 近戰快遞Melee delivery

Bladeguard + Chaplain 藏進 Impulsor。運到 12" 處,下車 3",再衝鋒 2D6"──總計可達 20"+ 範圍 Bladeguard + Chaplain in an Impulsor. Rhino 12", disembark 3", charge 2D6" = potential 20"+ threat range.

2. 流動指揮站Mobile command

把戰術型角色 (非主要殺手) 藏進便宜 運輸載具 安全移動。下車時機挑 誓言 目標附近。 Park support characters (non-killers) in a cheap Transport to reposition safely. Disembark near Oath targets.

3. 佔點保護Objective protection

Transport 本身佔大空間,可以當活動掩體擋射擊通道,讓後方單位安穩站目標。 Transports take up physical space — use them as mobile cover to screen firing lanes for units on objectives.

4. 反向工具:坦克 震撼Reverse tool: Tank Shock

空載 運輸載具 照樣能 坦克 震撼──不用坐人也能當衝鋒戰車。 Empty Transports can still Tank Shock (Core Stratagem) — don\'t need passengers to be useful in melee.