單位角色框架 Unit Role Framework

跨陣營通用的 8 種戰術角色
8 universal roles across all 22 factions
為什麼這頁有用?Why this page? 22 個陣營、幾百個單位名稱──但它們其實只分為 8 種戰術角色。一旦你能看一個單位就知道它在列表裡的「職能」,組軍、部署、優先射擊順序都會變得清楚。 22 factions, hundreds of units — but they sort into just 8 tactical roles. Once you can read a unit and immediately identify its job, list-building, deployment and target-priority all become clearer.

戰線 / 佔點兵Battleline / Objective Holders

Battleline · OC 2 · mid-cost
控場OC 便宜Budget 數量多Numerous
軍表的骨幹。中等戰鬥力、OC 2 (控場值加倍)、便宜到可以帶 3-5 隊。他們的工作不是殺人,是把目標點抓住不放。10e 的 Primary 目標 80% 要靠他們。 The backbone of every list. Mediocre stats, OC 2 (double Objective Control), cheap enough to spam 3–5 squads. Their job isn\'t killing — it\'s locking down objectives. 80% of 10e Primary score comes from them.

✓ 怎麼用✓ How to use

回合 1 推前中場目標。然後就別動──讓對手來拔你。 Turn 1 push onto a midfield objective. Don\'t move again — let enemies try to dislodge you.

✗ 不要✗ Don\'t

別期望它們殺東西。也別把它們放後方「安全」等死。 Don\'t expect kills. Don\'t "protect" them in your backline — they need to be forward to score.

跨陣營範例Cross-faction examples

  • Intercessor Squad (Space Marines)
  • Guardsman Squad (Astra Militarum)
  • Necron Warriors (Necrons)
  • Ork Boyz (Orks)
  • Guardian Defenders (Aeldari)
  • Strike Squad (Grey Knights)
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鎚 (殺手)Hammer

Damage Dealer · close combat
高傷害High damage 近戰Melee Fragile
你的主攻手。高 S / 高 AP / 高 傷害 的近戰殺手,通常配動力武器或雷神鎚。脆 (低 W 或少 無敵豁免),所以只能用來「砸一個關鍵目標」。 Your main damage dealer. High Strength, high AP, high Damage in melee — typically wielding power weapons or thunder hammers. Fragile (low Wounds or no Invuln), so only used to smash one key target.

好對手Ideal targets

載具、怪物、對方 砧陣、高 W 角色。 Vehicles, monsters, enemy Anvils, high-wound characters.

避免Avoid

海戰術步兵 (浪費高 S)、屏蔽單位 (被擋住打不到真目標)。 Horde infantry (wasted on high-S), screens (blocks access to real target).

跨陣營範例Cross-faction examples

  • Bladeguard Veterans (Space Marines)
  • Berzerkers (World Eaters)
  • Wraithguard (Aeldari)
  • Tyranid Warriors (Tyranids)
  • Meganobz (Orks)
  • Talos (Drukhari)
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砧 (耐打牆)Anvil / Defensive Line

Tanky · holds ground
高耐打Tanky 無敵豁免 中等殺傷Mid damage
被設計成 永遠死不了。高 W / 2+ 甲 / 4+ 無視甲救 / Feel No Pain 等耐打機制。傷害中等但能承受整回合對方火力而不倒。常和一個角色附隨提升更耐打。 Built to never die. High Wounds, 2+ save, 4++ Invuln, maybe Feel No Pain. Damage is average but they absorb an entire turn of shooting without breaking. Often Attached to a Character for extra resilience.

✓ 怎麼用✓ How to use

站在對方必打的關鍵點,當「撞牆」吸火力。最理想是站目標上 (等於 砧陣 + 戰線 雙用)。 Stand on a key objective to absorb fire. Ideally on an objective (Anvil + Battleline dual use).

✗ 不要Don\'t

別用它當主要 傷害 輸出。它的殺傷力是附加的,耐打才是它的真正價值。 Don\'t rely on it for damage. Its value is soaking hits, not dealing them.

跨陣營範例Cross-faction examples

  • Terminator Squad (Space Marines)
  • Custodian Guard (Custodes)
  • Lychguard (Necrons)
  • Plague Marines (Death Guard)
  • Paragon Warsuits (Sororitas)
  • Deathshroud Terminators (Death Guard)

載具 / 火力平台Tank / Fire Support

Vehicle · heavy weapons
高 THigh T 重武器Heavy guns Slow
遠距離火力平台。高 T (10+)、大量 W (10-14)、載多種重武器。10e 載具整場以滿戰力戰鬥 (沒有 致傷 履帶),死亡瞬間觸發 致命殉爆 傷害周圍。 Ranged fire platforms. High Toughness (T10+), lots of Wounds (10–14), carrying multiple heavy weapons. 10e vehicles fight at full stats until they die — their Deadly Demise hurts adjacent units on death.

好對手Good vs

中遠距離目標──特別是對方的 砧陣、載具、怪物。 Mid-long range targets — especially enemy Anvils, vehicles, monsters.

怕什麼Weak to

熔毀 武器 (近距離)、反載具近戰 (動力 拳、鏈鋸拳)。 Melta weapons (short-range), anti-tank melee (Power Fists, Chainfists).

跨陣營範例Cross-faction examples

  • Leman Russ (Astra Militarum)
  • Predator Annihilator (Space Marines)
  • Hammerhead Gunship (T\'au)
  • Doomsday Ark (Necrons)
  • Triumph of Saint Katherine (Sororitas)
  • Ravager (Drukhari)
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怪物 / 大型生物Monster / Titanic Creature

Monster · centrepiece
超耐打Huge W pool 可近可遠Dual threat 心臟Centrepiece
外觀巨大、規則級別也巨大。既能近戰又能射擊,通常是軍表的視覺與戰術中心。和載具不同,怪獸 關鍵字讓它進入 交戰範圍 後仍可射擊 (雖然只能射擊它打到的目標)。 Visually and mechanically colossal. Both shoots and fights in melee — typically your army\'s visual and tactical centrepiece. Unlike Vehicles, the MONSTER keyword lets them still shoot while Engaged (but only the unit they\'re engaged with).

✓ 怎麼用✓ How to use

讓它成為對方唯一能打的「合法目標」──用它吸火力同時殺敵。 Position so it\'s the only "legal target" — draws fire while dealing damage.

避免Avoid

反怪獸 武器與 毀滅傷害。被專門反怪物武器打到損失慘重。 Anti-Monster weapons and Devastating Wounds. Hits from specialised anti-Monster guns are brutal.

跨陣營範例Cross-faction examples

  • Carnifex / Hierophant (Tyranids)
  • Imperial Knight Paladin (Imperial Knights)
  • Avatar of Khaine (Aeldari)
  • Greater Daemon (Chaos Daemons)
  • Morkanaut (Orks)
  • Venerable Dreadnought (Space Marines)

屏障兵 (小兵/肉盾)Screen / Chaff

Cheap · disposable · blocking
極便宜Dirt cheap 大量Numerous 可消耗Disposable
30-60 點的便宜小單位,本身幾乎沒殺傷力。他們的工作是 擋路:阻止對方衝鋒你的 Hammer,或阻擋深空奇襲的降落區。犧牲它們換取位置優勢。 30–60 point filler units with almost no combat power. Their job is blocking: preventing enemy charges on your Hammer, denying Deep Strike landing zones. You sacrifice them for positional advantage.

✓ 怎麼用✓ How to use

放在對方單位與你貴重單位之間。擋下 9" 衝鋒線、阻礙深空奇襲的 9" 著陸。 Place between enemy and your valuable units. Block 9" charge lines and 9" Deep Strike zones.

不要Don\'t

別擔心他們的「勝算」。他們的工作是死──但死在對的位置。 Don\'t worry about their "chances". Their job is to die — in the right position.

跨陣營範例Cross-faction examples

  • Scout Squad (Space Marines)
  • Conscripts (Astra Militarum)
  • Gretchin (Orks)
  • Hormagaunts (Tyranids)
  • Canoptek Scarabs (Necrons)
  • Nurglings (Chaos Daemons)

角色加成Character Buffer

Support Character · Leader
附隨單位Attached 光環能力Auras
附隨到小隊提供 關鍵加成:重骰命中、重骰打傷、+1 傷害、靈能施法等。本身不輸出,但讓整個小隊的輸出翻倍。Leader 規則讓他們難以被狙殺。 Attached to a squad to grant critical buffs: reroll hits, reroll wounds, +1 damage, cast psychic powers. No direct damage, but doubles the squad\'s output. The Leader rule makes them hard to snipe.

✓ 搭配✓ Pair with

緩衝 + 鎚陣 是經典組合。一個 牧師 讓 利刃衛 的輸出翻 2x。 Buffer + Hammer is the classic combo. A Chaplain doubles Bladeguard\'s output.

怕什麼Weak to

精準 武器、溫迪卡爾 刺客──可以繞過 附著 直接殺掉角色。 Precision weapons and the Vindicare Assassin — bypass the Attached rule to snipe the character.

跨陣營範例Cross-faction examples

  • Captain (Space Marines)
  • Lord Solar Leontus (Guard)
  • Farseer (Aeldari)
  • Warboss (Orks)
  • Cryptek (Necrons)
  • Canoness (Sororitas)

突襲兵Strike / Deep Strike / Infiltrator

Reserve · Scout · Infiltrator
深擊 偵察部署Scout / Infiltrate 次要目標Secondary
從預備艙、地底、深空奇襲部署。特別適合搶 Behind Enemy LinesEngage on All Fronts 等位置型次要目標。通常中等戰力,但位置優勢 > 正面戰鬥。 Arrives from Reserves / underground / Deep Strike. Perfect for grabbing positional secondaries like Behind Enemy Lines and Engage on All Fronts. Mid-tier combat, but positioning trumps firepower.

✓ 時機✓ Timing

用 快速突入 1 CP 提前一回合到場。追對方後方目標或干擾部署。 Use Rapid Ingress (1 CP) to arrive a turn early. Target their backline objectives or disrupt deployment.

避免Avoid

太早降落 (敵方未削弱時)。也避免降到 9" 內與對方火力接觸。 Don\'t drop too early. Don\'t land within 9" of a fully intact enemy gunline.

跨陣營範例Cross-faction examples

  • Vanguard Veterans (Space Marines)
  • Mandrakes (Drukhari)
  • Genestealers (Tyranids / GSC)
  • Stormboyz (Orks)
  • Aggressors (Space Marines)
  • Raptors (Chaos Space Marines)

一分鐘摘要One-minute summary

角色Role 主要職責Main job 典型成本Cost 致命弱點Weakness
Battleline佔目標、吃 主要任務 分Hold objectives, score Primary80–120 pts高火力炮High-volume shooting
Hammer砸開關鍵目標Smash key target150–300 pts集火、無甲救Massed fire, no cover
Anvil守點、吸火力Hold ground, absorb fire200–350 pts繞過去、高 AP 武器Flanked, high-AP
Tank遠距火力支援Long-range fire150–300 pts熔毀、近戰包抄Melta, melee flank
Monster吸火力 + 近遠兩用Centrepiece dual-threat200–450 pts反怪獸 X+Anti-Monster X+
Screen擋路Block movement / charges30–80 pts沒有弱點,它本來就該死None — it\'s supposed to die
Buffer加成附隨小隊Buff attached squad70–150 pts精準 武器Precision weapons
Strike搶位置 次要任務Grab positional Secondary100–200 pts過激射擊、早來的單位Overwatch, early reserves