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第十版有什麼新的? What\'s New in 10th Edition

給 9e 回歸玩家的升級指南
A returning-player upgrade guide
誰該讀這頁?Who is this for? 玩過第 8、9 版 (2017–2023) 但離開一段時間、想回來的老玩家。10e (Leviathan,2023 年 6 月) 做了 很大規模的重寫。本頁只整理 12 個最重要的差異。 Players who played 8th or 9th edition (2017–2023) but stepped away and now want to return. 10e (Leviathan, June 2023) was a massive rewrite. This page covers just the 12 biggest changes.
整體感覺:Overall feel: 10e 比 9e 簡化且更快。許多子系統被合併或刪除。輸出普遍更高 (遊戲變快)。規則書 免費下載,陣營 Index 也免費 (比較舊版時代每本要買)。 10e is simpler and faster than 9e. Many subsystems were merged or deleted. Damage output is higher across the board. Core rules are free to download, and faction Indexes were free at launch (compared to older editions where every book cost money).
#1

取消 靈能 階段Psychic phase removed

HUGE

9e

獨立的「靈能階段」──擲骰嘗試施法、對手可 阻擋 the 靈能 抗法、險境 of the 亞空間 (雙 6 爆炸)。靈能軍隊打得飛快。 Standalone Psychic phase. Roll to manifest, opponent rolls to Deny, Perils on double-6. Psyker armies blitzed.

10e

階段取消。靈能力量現在就是「普通武器或能力」,帶 [Psychic] 關鍵字,在射擊或戰鬥階段使用。 Phase removed. Psychic powers are now just weapons or abilities tagged [Psychic], used in Shooting or Fight.

為什麼:Why: 簡化遊戲節奏。每回合省 10-15 分鐘,比賽能順利打完 5 回合。 To speed up games. Saves 10–15 min per turn and helps tournament games finish 5 rounds.
#2

次陣營 消失,分遣隊 取而代之Subfactions replaced by Detachments

HUGE

9e

每個陣營有多個「次陣營」(戰團 戰術 / 軍團 特質) 賦予被動 + 專屬 聖物 + 戰團長特質 + 一堆 戰術指令。 Each faction had multiple Subfactions (Chapter Tactics, Legion Traits) granting passives + Relics + Warlord Traits + dozens of Stratagems.

10e

Subfaction 絕版。改用 Detachment──你選一個,獲得 1 個 Army Rule、6 個 Stratagem、4 個 Enhancement。每個陣營有 3-7 個 Detachment 可選。 Subfactions gone. Use Detachments — pick one, get 1 Army Rule + 6 Stratagems + 4 Enhancements. Each faction has 3–7 Detachments.

回歸玩家注意:Returning-player note: Ultramarines、Blood Angels、Space Wolves 等 Chapter 仍存在,但現在它們是 Detachment 名稱 而非 Subfaction。效果與 9e 不完全對應。詳見 /detachments Ultramarines/Blood Angels/Space Wolves still exist but are now Detachment names, not Subfactions. Mechanics don\'t 1:1 map from 9e. See /detachments.
#3

強化 取代 聖物 + 戰團長特質Enhancements replace Relics & Warlord Traits

BIG

9e

聖物 (武器/裝備升級) + 戰團長特質 (主帥被動) 兩個系統,通常免費。你可以多次升級一個角色。 Relics (gear) + Warlord Traits (passive on leader), both usually free. Could stack on the same character.

10e

Enhancement 一個系統包辦所有。4 個選項,付點數,最多 3 個 指派給 3 個不同 Character。 Single Enhancement system. 4 options, cost points, max 3 assigned to 3 different Characters.

#4

戰鬥震撼 取代 士氣Battle-shock replaces Morale

BIG

9e

Morale 檢定:受傷單位擲 D6 + 傷害 vs Leadership,超過就逃跑損模。還有 Combat Attrition 公式。 Morale test: rolled D6 + casualties vs Leadership. If higher, unit lost more models from fleeing. Also Combat Attrition.

10e

Battle-shock 不扣人。回合開始時 Below Half-strength 單位擲 2D6 ≥ Ld。失敗 = OC 0 + 不能用戰術指令 (直到下次檢定)。 Battle-shock doesn\'t kill models. At Command phase, Below-Half units roll 2D6 ≥ Ld. Fail = OC 0 + no Stratagems until next test.

為什麼:Why: 10e 強調佔目標。OC 歸零比多死幾個模型懲罰更大──因為目標分才贏比賽。 10e emphasises objective play. Losing OC matters more than losing a few models because points decide games.
#5

載具取消 致傷 履帶Vehicles lose Wound Brackets

BIG

9e

載具血量分段──W 1/3 以下命中值-1、移動速度減半、攻擊次數減少。越接近死亡越弱。 Vehicle stat brackets — below 1/3 wounds, BS worsened, movement halved, attacks dropped. Weakened as HP fell.

10e

載具整場以滿戰力打,直到死亡瞬間。死亡時觸發 Deadly Demise X (對 6" 內每單位擲骰造成 MW)。 Vehicles fight at full stats until dead. On death, trigger Deadly Demise X (dice per unit within 6", MWs).

戰術影響:Impact: 載具比以前持久。但也比以前危險──致命殉爆 可以在載具死亡時炸死附近小兵。 Vehicles are tougher but also more dangerous — Deadly Demise can wipe out screening chaff on death.
#6

誓言時刻 / 軍隊 規則s 強化Buffed Army Rules (e.g. Oath of Moment)

BIG

9e

戰團戰術 給被動 (極限戰士: 重骰 1)──平淡但持續。 Chapter Tactics gave modest passives (Ultramarines: re-roll 1s) — quiet, continuous.

10e

10e Army Rule 較強烈且有聚焦──例如 SM 的 Oath of Moment 指定一個目標,對它重骰所有命中與打傷。勝敗常取決於 Oath 目標選對沒。 10e Army Rules are punchy and focused — e.g. SM\'s Oath of Moment nominates a target; against it you reroll all hits and wounds. Picking the Oath target well can decide games.

#7

領袖 / 附著 規則Leader / Attached rules

HUGE

9e

角色 獨立。可以在戰場上隨意站哪裡、加入小隊、掩護長官 擲骰保護。 Characters were independent. Could move anywhere, join squads freely, Look Out Sir was a dice roll.

10e

Character 若有 Leader 關鍵字,必須在部署時附隨 (Attach) 到一個 bodyguard 單位。整場不能離開除非 bodyguard 被消滅。Look Out Sir 改為 passive:不能對 Character 單獨射擊 (除非 Precision 或是最近目標)。 Leader-keyword Characters must Attach at deployment to a bodyguard unit and cannot leave until it dies. Look Out Sir is now passive: Characters can\'t be targeted alone (unless Precision or closest).

回歸玩家注意:Returning-player note: 這是 10e 最大的行為改變。不能再隨意分離角色了。列表建構時就要決定誰跟誰一隊。 This is 10e\'s biggest behavioural shift. Characters can\'t roam. Decide pairings at list-building.
#8

核心 戰術指令 減少,但更有力Fewer, stronger Core Stratagems

MEDIUM

9e

每個陣營有 20-40 個 戰術指令,加上核心 30+。記都記不完。 20–40 Stratagems per faction, plus 30+ core. Too many to memorise.

10e

12 個核心 Stratagem 所有陣營共用 + 6 個 Detachment 專屬。Command Re-roll / Counter-Offensive / Heroic Intervention 等保留。 12 Core Stratagems shared by all + 6 from your Detachment. Classic ones (Command Re-roll, Counter-Offensive, Heroic Intervention) remain.

#9

動力 層級 消失Power Level removed

MEDIUM

9e

同時有「點數s」和「動力 層級」兩套系統。動力 層級 較快但不細。 Had both "Points" and "Power Level" systems. Power Level was faster but coarser.

10e

只剩 點數s。動力 層級 絕版。 Points only. Power Level is gone.

#10

新關鍵字:致命 / 持續命中 / 毀滅New keywords: Lethal / Sustained / Devastating

BIG

9e

不存在──類似效果以各種特殊規則實現 (自動致傷、致命 致傷 觸發等)。 Didn\'t exist — similar effects via various ad-hoc special rules (auto-wound, MW triggers etc).

10e

三大新關鍵字統一規則:
Lethal Hits:命中 6 自動打傷
Sustained Hits X:命中 6 +X 命中
Devastating Wounds:打傷 6 → Mortal Wounds
Three new keywords standardise these effects:
Lethal Hits: nat-6 to hit auto-wounds
Sustained Hits X: nat-6 to hit +X hits
Devastating Wounds: nat-6 to wound → Mortal Wounds

#11

任務組重構:利維坦 標準Missions rebuilt: Leviathan standard

MEDIUM

9e

GT 任務 組合 每季更新。次要任務 種類超多、計分方式複雜。 GT Mission Pack updated each season. Many Secondary types, complex scoring.

10e

利維坦 任務組為預設。100 點制 (主要任務 50 + 次要任務 40 + 塗裝 10)。戰術 抽卡型 + 固定 次要任務 兩種玩法。 Leviathan mission pack is default. 100-point scoring (Primary 50 + Secondary 40 + Painting 10). Tactical draw-cards plus Fixed Secondaries.

#12

免費規則、免費規則索引Free core rules, free Indexes

MEDIUM

9e

核心規則書 $60,每個陣營 法典 $50。重度付費模式。 Core rulebook $60, each faction Codex $50. Heavy paywall.

10e

核心規則書官方免費 PDF。10e 發布時所有陣營 Index (基本規則) 也免費──幾個月後才開始出付費 Codex。 Core rulebook officially free PDF. At 10e launch, all faction Indexes (base rules) were also free — paid Codexes arrived months later.

影響:Impact: 入門門檻大幅下降。很多新玩家是從免費規則入坑的。 Huge drop in entry barrier. Many new players entered through the free rules.

回歸玩家的 5 個心態調整5 mindset shifts for returnees

  1. 計分 > 殺人Scoring > KillingOC 與 戰鬥震撼 把 10e 變成「佔點大戰」。殺掉對方整支軍隊但沒佔點,你還是輸。With OC and Battle-shock, 10e is an "objective war". You can table the enemy and still lose.
  2. 角色 鎖死在 小隊 裡Characters live with their Squad別再想把 隊長 放在陣線後面獨自亂跑。他必須跟 小隊 捆一起。Forget solo-roaming Captains. They\'re stuck with their bodyguard.
  3. 戰術指令 少但精Stratagems: fewer, stronger不用背 40 個,記 12 個核心 + 6 個 分遣隊 即可。You only need 12 core + 6 Detachment, not 40.
  4. 分遣隊 是策略核心Detachments are strategic core選錯 分遣隊 整盤遊戲都會歪。先研究再配兵。Pick the wrong Detachment and your whole list feels off. Research Detachment first, then build.
  5. 遊戲節奏更快Games are faster取消 靈能 階段 + 簡化 戰術指令 = 時間壓力下降。但輸出普遍更高,勝負更快明朗。No Psychic phase + fewer Strats = less time pressure. But damage output is higher overall, so games swing faster.