暗黑靈族 — 部署策略與回合規劃 / Drukhari — Deployment Strategy & Turn Planning
全軍利用載具的高機動力(14"移動)全速前進。劫掠者與毒蛇搭載步兵直衝敵方陣線。蹂躪者的暗黑長矛瞄準敵方最具威脅的載具。苦痛之力 (Power From 痛苦) 第一階段增益生效。暗影殺手利用滲透部署潛伏在敵方後場。
The entire army leverages transport high mobility (14" move) to rush forward. Raiders and Venoms carry infantry straight at enemy lines. Ravager dark lances target the most threatening enemy vehicles. Power From Pain Turn 1 buffs activate. Mandrakes infiltrate behind enemy lines.
步兵下車發動衝鋒。刺骨勇士消滅敵方精英步兵。女巫利用毒藥武器削弱大型目標。執政官提供增益光環。苦痛之力第二階段使全軍更具攻擊性。暗影殺手從敵方後場突襲火力平台。
Infantry disembark and charge. Incubi destroy elite enemy infantry. Wyches use poison weapons to weaken large targets. Archon provides buff auras. Power From Pain Turn 2 makes the army more aggressive. Mandrakes ambush fire platforms from behind.
苦痛之力在後期回合達到高峰,全軍獲得顯著增益。利用載具的機動力搶佔目標同時持續輸出。苦痛怪獸與異形畸體在近戰中不斷回復血量。玻璃大砲本質要求精準操作——任何被集火的單位都會快速陣亡。
Power From Pain peaks in later turns with significant army-wide buffs. Leverage transport mobility to capture objectives while maintaining damage output. Talos and Grotesques regenerate wounds in melee. Glass cannon nature demands precise play — any unit caught under focus fire dies fast.
劫掠者14"移動+下車3"+衝鋒2D6"意味著步兵可在T1威脅26-29"範圍內的目標。規劃路線時避開敵方反載具火力集中區。蹂躪者則應保持在暗黑長矛36"射程內但盡量遠離敵方。
Raider 14" move + 3" disembark + 2D6" charge means infantry can threaten targets 26-29" away on T1. Route planning should avoid enemy anti-vehicle fire concentration. Ravagers should stay within dark lance 36" range while maximising distance from enemies.
| 類型 | 單位 | 數量 | 分數 |
|---|---|---|---|
| HQ | Archon | 1 | 85 |
| HQ | Succubus | 1 | 70 |
| 步兵 | Kabalite Warriors (10) | 2 | 180 |
| 步兵 | Wyches (10) | 1 | 95 |
| 精英 | Incubi (5) | 1 | 95 |
| 機動 | Reavers (3) | 1 | 70 |
| 載具 | Raider | 2 | 180 |
| 載具 | Venom | 1 | 65 |
| 機甲 | Ravager | 1 | 140 |
| 總計 | ~980 pt | ||