沃坦聯盟的核心機制。多個單位可以為敵方單位累積裁決標記,隨著標記增加,攻擊該目標的加成也越強。最大3個標記。 The core mechanic of 沃坦聯盟. Multiple units can stack Judgement tokens on enemy units. As tokens increase, bonuses against that target grow stronger. Maximum 3 tokens.
1
MARKED
攻擊此目標時,命中擲骰重擲1 Re-roll hit rolls of 1
2
TARGETED
攻擊此目標時,命中擲骰重擲全部失敗 Re-roll all failed hit rolls
3
DOOMED
攻擊此目標時,命中與致傷擲骰重擲全部失敗 Re-roll all failed hit and wound rolls
射手戰車部署於右翼,HYLas光束砲。機動偵察用,第一回合為關鍵目標標記裁決。 Sagitaur on right flank, HYLas beam cannon ready for T1 Judgement marking.
04
克索尼亞狂戰士進入地底隧道預備。T2或T3從戰場邊緣突然出現衝鋒敵方後線。 Cthonian Beserks in Subterranean tunnels, emerge T2-T3 for flank charge.
05
艾因赫爾冠軍附入爐衛或與烏薩爾同隊。提供衝鋒後致命命中加成,視敵方部署決定。 Champion attaches based on enemy deployment: Hearthguard for counter-charge, Hearthkyn for aggression.
Phase II: 回合 1 \2014 標記與壓制
JUDGEMENT TOKENS DISTRIBUTED // FIRE PRIORITY ESTABLISHED
01
裁決標記分配:卡爾能力+射手戰車+赫卡頓 = 巨浪戰鬥服獲得3層裁決標記(DOOMED)。此後所有攻擊命中與致傷均可重擲。 Stack 3 tokens on Riptide via K\00E2hl + Sagitaur + Hekaton abilities = full re-rolls.
02
赫卡頓重型磁軌砲射擊巨浪戰鬥服。S18 AP-4 D6+6 毀滅傷害。靜止不動+1命中。配合3層裁決標記,期望傷害極高。 Hekaton magna-rail vs Riptide: S18 AP-4 D6+6 Devastating Wounds, stationary +1 hit, full re-rolls from 3 tokens.
03
射手戰車 HYLas光束砲補射巨浪戰鬥服或轉打危機裝甲服。S8 AP-3 D3 持續命中。 Sagitaur beam follows up on Riptide or switches to Crisis suits.
04
爐心戰士全隊射擊火戰士。急速射擊+烏薩爾的+1命中加成。T3目標對S4武器極易致傷。 Hearthkyn rapid fire into Strike Team. T3 targets crumble under massed bolter fire with \00DBthar's hit bonus.
05
不衝鋒。第一回合保持距離,利用T5韌性和4+ Sv吸收敵方T1射擊。赫卡頓T12是最佳誘餌。 No charges T1. Hold position, absorb fire with T5 infantry and T12 Hekaton. Let Judgement tokens stack.
繼續累積裁決標記。將第二優先目標(危機裝甲服)標記至2-3層。赫卡頓和射手戰車的標記能力確保每回合可以標記2-3個目標。 Stack tokens on secondary priority (Crisis suits) to 2-3. Hekaton + Sagitaur mark 2-3 targets per turn.
04
烏薩爾+爐心戰士推進。利用「命定之人」能力:若被集火,全單位4+不屈之軀。邊射擊邊搶佔中場目標點。 \00DBthar's The Destined: 4+ FNP when targeted. Advance to mid-field objectives while shooting.
ANCESTOR CORE DIRECTIVE: SECURE ALL OBJECTIVES // KIN-RIGHT CLAIM
01
目標控制優先。爐心戰士(OC2)佔據主要目標點。赫卡頓(OC5)壓制中場。射手戰車(OC3)機動搶奪側翼目標。 Objective control priority: Hearthkyn (OC2) hold primary, Hekaton (OC5) dominate mid-field, Sagitaur (OC3) flank objectives.
02
殘餘敵軍清掃。所有存活的敵方單位此時應已有1-2層裁決標記。命中重擲讓即使削弱的單位也能高效輸出。 Surviving enemies should have 1-2 tokens by now. Hit re-rolls mean even depleted units fight effectively.
03
鐵匠大師修復。若赫卡頓受損,鐵匠大師每回合恢復D3傷口。保持這個230分載具存活是後期關鍵。 Iron-master repairs D3 wounds per turn on Hekaton. Keeping the 230pt fortress alive is critical late-game.
04
狂戰士回收。若狂戰士已殲滅後線,FNP5+讓他們即使低護甲也難以消除。繼續推進佔點或糾纏敵方角色。 Beserks with FNP 5+ are resilient. Continue pressing objectives or tying up enemy characters.
Votann armies are small but elite. T5 line troops, T6 2+ elites, T12 fortress. Stay compact, maintain mutual support, leverage Leader abilities and token synergy.
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勝利條件 勝利條件
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JUDGEMENT DOMINANCE
保持每回合對至少2個敵方單位有裁決標記。利用多重標記來源確保高命中與致傷率,快速殲滅優先目標。 Maintain tokens on 2+ enemy units. Multiple token sources ensure high hit/wound rates for rapid elimination.
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FORTRESS SURVIVAL
赫卡頓必須存活至T4+。230分的載具提供OC5佔點、運輸、火力和標記能力。失去赫卡頓 = 失去核心。 Hekaton must survive to T4+. 230pts of OC5, transport, firepower and token generation. Losing it loses the game.
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目標控制
沃坦聯盟擁有出色的OC值。赫卡頓OC5、射手戰車OC3、爐心戰士OC2。佔據中場和側翼目標後,用高韌性死守。 Excellent OC values across the army. Hekaton OC5, Sagitaur OC3, Hearthkyn OC2. Seize and hold with superior toughness.