獸人 戰術分析Orks — Tactical Analysis

戰術分析PLAYSTYLE ARCHETYPES & CORE UNITS

總覽 總覽Overview

獸人是以數量優勢與強大近戰著稱的暴力軍隊。核心機制 WAAAGH! 宣告後全軍獲得衝鋒 / 近戰 +1 攻擊與 Advance+Charge 能力 — 是扭轉戰局的關鍵時刻。射擊能力差(BS 5+),但以大量火力與近戰補償(WS 3+)。T5 男孩出奇耐打。策略上全軍都是「衝上去、宣 WAAAGH!、碾碎對方」。

Orks are a violent army defined by numerical superiority and devastating melee. The core mechanic, WAAAGH!, grants the whole army +1 melee attack and Advance+Charge when declared — the decisive moment of any Ork game. Shooting is poor (BS 5+) but made up for by volume, and melee (WS 3+) is brutal. T5 Boyz are surprisingly tough. The plan is always: close the distance, call the Waaagh!, crush everything.

流派搭配 流派搭配Playstyle Archetypes

獸人的 分遣隊 選擇決定流派 — 從純機動狂飆到純近戰人海,再到機甲大團。下列為常見組合。

Ork detachments define the archetype — from pure Speed Freek mobility, to a melee horde, to an all-vehicle brawl.

1. 綠海狂潮 綠潮1. Green Tide步兵人海Infantry Horde

核心思想:以 20~30 人 Boyz + 10 人 Beast Snagga Boyz + 多個 Warboss 組成「步兵海 + 狂暴衝鋒」。Waaagh! Tribe Detachment 提供整軍 +1 攻擊。面對射擊軍靠數量消耗,面對近戰軍用便宜 Boyz 換敵方精英。
Core idea: 20-30 Boyz mobs plus Beast Snagga Boyz plus multiple Warbosses — infantry horde with a berserk charge. Waaagh! Tribe gives the army +1 attack. Overwhelm shooty armies by body count; trade cheap Boyz for enemy elites in melee.
核心單位:Boyz Mob ×20 ×2、Beast Snagga Boyz ×10、Warboss ×2~3、Painboy、Weirdboy、Squighog Boyz
Core units: Boyz Mobs ×20 (×2), Beast Snagga Boyz ×10, Warboss ×2-3, Painboy, Weirdboy, Squighog Boyz
運用思路:Warboss 貼每支大隊提供近戰 re-roll hit。Painboy 跟一支讓它 Feel No Pain 5+。Weirdboy 從 Boyz 群抽靈能放 Smite。T1 推進,T2 或 T3 宣 WAAAGH! 一波衝鋒決勝。注意:Boyz 移動 5",需要地形掩護與推進路線規劃。
How to play: attach a Warboss to each mob for reroll-hits in melee. Painboy grants 5+ FNP to one squad. Weirdboy draws psychic power from the mob and throws Smites. Advance turn 1, call WAAAGH! turn 2 or 3 for the decisive charge. Boyz only move 5", so plan routes behind cover.

2. 速度狂飆 速度狂2. Speed Freeks機動衝刺Mobile Rush

核心思想:Kult of Speed Detachment 讓所有 Mounted / Vehicle 12" 外就能衝鋒(WAAAGH!下),配 Warbikes、Deffkoptas、Warbuggies 等全速載具。不打消耗,而是用「跳過來打一個就跳走」的機動戰。
Core idea: Kult of Speed lets every Mounted / Vehicle unit charge from 12" during WAAAGH!. All Warbikes, Deffkoptas and Warbuggies — pure speed freaks. Not a war of attrition but hit-and-run warfare.
核心單位:Warbikers ×10、Deffkoptas ×3、Warbuggies (Rukkatrukk Squigbuggy, Kustom Boosta-blasta)、Megatrakk Scrapjet、Warboss on Warbike
Core units: Warbikers ×10, Deffkoptas ×3, Warbuggies (Rukkatrukk Squigbuggy, Kustom Boosta-blasta), Megatrakk Scrapjet, Warboss on Warbike
運用思路:Warbikers 10 人是本流派核心,12"移動 + 多發 Dakkagun + 大量近戰攻擊。Deffkoptas 是側翼反甲/奪點。Scrapjet 主打反步兵。Warboss on Warbike 帶 Bikers 提供 re-roll。打法是「分散推進、集中斬首」,T2 宣 WAAAGH! 各自衝進敵方陣線。
How to play: a 10-strong Warbiker mob is the core — 12" move, multi-shot Dakkaguns, plenty of melee attacks. Deffkoptas flank for anti-armour / objective grabs. Scrapjet mulches infantry. Warboss on Warbike grants rerolls to the bike unit. Spread out to advance, converge to decapitate; call WAAAGH! turn 2 and crash everywhere at once.

3. 重裝狂襲 機甲 幫派3. Dread Mob機甲暴力Walker Brutality

核心思想:Dread Mob Detachment 專為 Deff Dreads、Killa Kans、Gorkanaut/Morkanaut 等機甲設計。靠 Big Mek with KFF 提供 5+++ 護盾保護機甲核心,以超重推進擊潰敵方陣線。
Core idea: Dread Mob is built around Deff Dreads, Killa Kans, Gorkanaut/Morkanaut. Big Mek with KFF provides a 5+++ shield that protects the armoured core as it crushes forward.
核心單位:Gorkanaut / Morkanaut、Deff Dread ×3、Killa Kans ×6、Big Mek with KFF、Mek Gunz (Smasha Gun / KMK)、Meganobz
Core units: Gorkanaut / Morkanaut, Deff Dread ×3, Killa Kans ×6, Big Mek with KFF, Mek Gunz (Smasha Gun / KMK), Meganobz
運用思路:Gorkanaut 載一隊 Meganobz 衝中央,Morkanaut 提供護盾給周圍機甲(KFF 5+++ 疊 Mek 的 5+++),後排 Mek Gunz 靜止輸出反甲。Killa Kans 集群可走 Mob 模式獲得 Nob on Smasha Squig 式近戰加成。弱點是速度慢與 OC 低,需用少量步兵補。
How to play: Gorkanaut carries a Meganob squad up the middle; Morkanaut bubble-shields the vehicles around it (KFF 5+++ stacks with the Mek's own 5+++); Mek Gunz park at the back for anti-armour. Killa Kan mobs switch to Mob mode for a melee buff. The weakness is slow speed and low OC — bring a few cheap Boyz to hold objectives.

4. 首領之戰 加茲庫的 速度 狂4. Ghazghkull's Speed Freaks卡車運送Trukk Delivery

核心思想:Bully Boyz Detachment 專為 Meganobz + Warbosses 設計,給它們 FNP 5+ 與傷害上限規則。用 Trukk/Battlewagon 把 Meganobz 與 Ghazghkull 送到敵陣,一波狂毆。
Core idea: Bully Boyz is tuned for Meganobz + Warbosses — 5+ FNP and a damage cap. Trukks and Battlewagons deliver Meganobz and Ghazghkull straight into the enemy line for one overwhelming beatdown.
核心單位:Ghazghkull Thraka、Meganobz ×2~3 (5-10 人)、Warboss in Mega Armour、Trukk ×3、Battlewagon、Painboy
Core units: Ghazghkull Thraka, Meganobz ×2-3 (5-10 models), Warboss in Mega Armour, Trukk ×3, Battlewagon, Painboy
運用思路:Ghazghkull + 10 人 Meganobz 塞進 Battlewagon 是核心拳頭(Ghaz 的 WAAAGH! 讓它們 AP-1 加成)。Trukk 載小隊 Meganobz 分佔多個目標。Painboy 給額外 FNP。T2 宣 WAAAGH! 下車衝鋒,通常能一輪殺光敵方中央單位。弱點是模型少,Secondary 選擇要避開 OC 需求。
How to play: Ghazghkull + 10 Meganobz in a Battlewagon is the main hammer (his enhanced WAAAGH! gives them extra AP). Trukks split smaller Meganob squads across multiple objectives. Painboy adds FNP. Call WAAAGH! turn 2, disembark and charge — usually enough to wipe the opponent's centre in one round. Low model count — pick non-OC secondaries.

核心單位 核心 單位Core Units

加茲庫·斯瑞卡 加茲庫·斯瑞卡Ghazghkull Thraka

高威脅 HIGH THREAT HIGH THREAT

獸人最偉大的戰爭頭目。T7 W12 配合傷害上限規則使其幾乎不可殺死。近戰 S12 AP-3 D3 配合 WAAAGH! 加成足以碾碎任何目標。自帶一輪增強 WAAAGH! 效果。

The greatest Warboss of them all. T7 W12 plus a damage cap makes him nearly unkillable. Melee at S12 AP-3 D3 with a Waaagh! bonus is enough to crush anything. Comes with his own enhanced WAAAGH! turn.

重裝頭目 重裝甲頭目Meganobz

高威脅 HIGH THREAT HIGH THREAT

穿著超級盔甲的獸人精英。T6 3W 2+ 護甲。動力 爪 (S10 AP-2 D2) 配 WAAAGH! 近戰無解。10 人大隊一輪可輸出 40~50 次傷害。

Mega-armoured Ork elites. T6 3W 2+ save. Power Klaws at S10 AP-2 D2 are unanswerable in melee during WAAAGH!. A 10-model unit outputs 40-50 damage per round.

哥克巨神 / 摩克巨神 戈卡瑙特 / 莫卡瑙特Gorkanaut / Morkanaut

高威脅 HIGH THREAT HIGH THREAT

獸人最大戰鬥機甲,T12 W18~22。戈卡瑙特 專近戰,莫卡瑙特 配護盾力場 5++。可運輸 6~10 個步兵衝入敵陣。

The biggest Ork war machines — T12 W18-22. Gorkanaut specialises in melee, Morkanaut brings a 5++ Kustom Force Field. Both can transport 6-10 infantry into the enemy line.

獸人小子 獸兵Boyz

中威脅 MID THREAT MID THREAT

獸人核心戰列步兵。T5 比外表耐打。20 人大隊 WAAAGH! 時 40+ 次近戰攻擊。數量 OC 佔點可靠。

Core battleline infantry. T5 — tougher than they look. A 20-Boyz mob generates 40+ melee attacks during WAAAGH!. Reliable OC scoring thanks to sheer numbers.

猛獸獵手小子 野獸狩擊者 獸兵Beast Snagga Boyz

反甲步兵 ANTI-MONSTER ANTI-MONSTER

對 怪獸/載具 的攻擊重擲受傷 1,是獸人少有的反甲步兵。T5 5+ 救。10 人隊配合 獸騎首領 可單獨獵殺 騎士。

Reroll wound rolls of 1 vs MONSTER / VEHICLE — one of the few Ork anti-tank infantry options. T5 5+ save. A 10-strong squad led by a Beastboss can solo-hunt a Knight.

戰爭飛車黨Warbikers

機動精銳 MOBILE MOBILE

12" 移動的獸人機車。達卡槍 每車 3 發射擊,近戰 S5 AP-1。10 人大隊是 速度狂 主力。

12" move Ork bikes. Dakkagun fires 3 shots per bike, melee at S5 AP-1. A 10-model mob is the Speed Freeks' main unit.

戰鬥貨車 戰車Battlewagon

重型運輸 HEAVY TRANSPORT HEAVY TRANSPORT

T10 W16 運輸 20 名獸人步兵或 10 名 重裝甲頭目 的大車。可裝 毀滅碾輪(撞擊)衝撞近戰。加茲庫 + 重裝甲頭目 的最佳載具。

T10 W16 beast of a transport — carries 20 Boyz or 10 Meganobz. Can mount a Deffrolla for tank-shock melee. The best taxi for Ghazghkull + Meganobz.

機械師 槍組 機械師槍組Mek Gunz

靜態反甲 STATIC ANTI-TANK STATIC ANTI-TANK

粉碎砲 (S12 AP-3 D6)、KMK (D6 射擊 S10 AP-3)、泡泡發射器。獸人少有的可靠遠程,守家點與反甲首選。

Smasha Gun (S12 AP-3 D6), KMK (D6 shots at S10 AP-3), Bubblechukka (Indirect Fire). One of the Orks' few reliable ranged options — ideal for guarding home objectives and anti-tank.

協同戰術 協同組合Synergy Combos

Ghazghkull + Meganobz ×10Ghaz 的增強 WAAAGH! 讓 Meganobz 額外攻擊 + AP,一輪掃平中央
Ghazghkull + Meganobz ×10Ghaz's enhanced WAAAGH! grants Meganobz extra attacks + AP — wipes the centre in one round
Warboss + Boyz Mob ×20命中重擲 1 + 領導,40 次攻擊命中率大幅提升
Warboss + Boyz Mob ×20reroll hits of 1 plus leadership — hit rate climbs across 40 attacks
Weirdboy + 大型男孩隊從周圍獸人汲取靈能,模型越多靈能越強
Weirdboy + big Boyz mobdraws psychic power from nearby Orks — bigger mob, stronger powers
Big Mek with KFF + Morkanaut + Deff Dread疊 5+++ 護盾 + 5++ 無敵,機甲核心幾乎不死
Big Mek with KFF + Morkanaut + Deff Dreadstacked 5+++ shield with 5++ invuln — the armoured core is practically immortal
Painboy + Beast Snagga Boyz不屈之軀 5+ + 反怪獸重擲,獵殺 騎士 的絕佳組合
Painboy + Beast Snagga Boyz5+ FNP plus reroll-wounds vs monsters — a brutal Knight-hunting combo

勝利條件 勝利條件Victory Conditions

預設軍表下載 預設軍表 名冊sPreset Rosters

三張新手綠潮預設:Green Tide(1000)、War Horde(2000 / 3000)。點擊即開新分頁下載 .rosz,可直接匯入 Yellowscribe / TTS / BattleScribe。

Three Green Tide presets: Green Tide (1000pt) and War Horde (2000 / 3000pt). Click opens a new tab and auto-downloads the .rosz, ready for Yellowscribe / TTS / BattleScribe.

1000pt · 綠潮衝鋒隊1000pt · Green Tide Assault

INCURSION · Green Tide

戰兵首領 + 怪能師 帶 20 獸兵 + 10 獸兵 衝鋒主力;風暴兵 / 頭目 側翼;猛獸機甲 + 3 殺手機甲 壓制。體驗 Waaagh! 爆發。

Warboss + Weirdboy lead 20 Boyz + 10 Boyz as the main assault; Stormboyz / Nobz on the flanks; Deff Dread + 3 Killa Kans for suppression. Classic Waaagh! punch.

⬇ 下載 .rosz⬇ Download .rosz

2000pt · 戰爭氏族主流2000pt · War Horde Mainline

STRIKE FORCE · War Horde

加茲庫 + 馬卡利 拳頭 + 2×20 獸兵 控點 + 5 重裝甲頭目 上 戰車;拾荒兵 / 破甲兵 遠火;突擊隊 繞後。

Ghazghkull + Makari fist + 2×20 Boyz holding objectives + 5 Meganobz in a Battlewagon; Lootas / Tankbustas for ranged fire; Kommandos outflanking.

⬇ 下載 .rosz⬇ Download .rosz

3000pt · 無盡綠潮遠征3000pt · Endless Waaagh! Expedition

ONSLAUGHT · Endless Waaagh!

莫卡瑙特 + 2× 戰車 旗艦群;3×20 獸兵 鋪滿;2 隊 重裝甲頭目(5+3)深擊;達卡噴射機 + 突擊隊 側翼;殺手機甲 + 猛獸機甲 叢集。

Morkanaut + 2× Battlewagon flagship group; 3×20 Boyz blanketing the table; 2 Meganob squads (5+3) deep-striking; Dakkajet + Kommandos on the flanks; Killa Kan + Deff Dread packs.

⬇ 下載 .rosz⬇ Download .rosz

※ 點數依最新 軍備部戰場手冊。下載後可在軍表工具切 分遣隊(速度教派、霸凌 獸兵 等)。

Note: points follow the latest Munitorum Field Manual. After download you can switch detachments (Kult of Speed, Bully Boyz, etc.) in the Army Builder.