蟲群霸主+暴君護衛衝鋒敵方角色/精英。骨劍切割模式:8次WS2+ S9 AP-3 D3。Swarmlord + Tyrant Guard hit enemy Characters: Bone Sabres strike mode devastating.
戰鬥階段
TALONS AND CLAWS · CONSUME · ASSIMILATE
01
蟲群霸主優先攻擊(因衝鋒方先行)。骨劍橫掃模式(16次S7 AP-1)清除護衛模型,切割模式(8次S9 AP-3 D3)集中角色。Swarmlord strikes first: sweep to clear chaff, then strike to eliminate Characters.
02
角蟲群的6\"鞏固移動讓它們追擊逃跑的敵軍,或跳躍到另一個敵方單位進行糾纏。Hormagaunts use 6\" consolidation to tag additional enemy units.
03
暴君護衛的不屈之軀5+配合FNP 4+保護蟲群霸主,確保核心突觸節點存活。Tyrant Guard FNP 5+ (self) and FNP 4+ (Character) protect the Swarmlord.
突觸網路管理
SYNAPSE COVERAGE · SHADOW IN THE WARP · HIVE MIND DIRECTIVES
01
突觸覆蓋:每回合開始時確認所有蟲群單位在至少一個突觸生物6\"範圍內。失去突觸的蟲群會受到戰鬥震撼風險。Ensure all swarm units remain within 6\" of a Synapse creature to avoid Battle-shock vulnerability.
02
亞空間陰影:神經暴君的12\"光環讓敵方靈能者施放靈能時受D3致命傷害,同時敵方戰鬥震撼測試-1。定位至中場最大化覆蓋。Neurotyrant Shadow in the Warp aura: -1 to enemy Battle-shock tests and D3 mortal wounds to Psykers within 12\".
03
靈能護罩:每個指揮階段,靈能浮蟲可以授予6\"內一個友方單位4+無敵豁免。優先保護蟲群霸主或巨獸。Zoanthropes' Warp Shielding: grant 4++ to Swarmlord or exposed Monster each Command phase.
04
無盡蟲群:角蟲群每回合恢復D3+3個模型。保持20模型規模以維持目標控制和衝鋒壓力。Hormagaunts regenerate D3+3 models per Command phase via Endless Swarm. Keep them at combat strength.
05
深擊協調(T2+):三叉蟲攜帶額外步兵單位從地下出現。巨口蟲深擊時造成D3+3致命傷害。選擇敵方後場高價值目標。Trygon brings Infantry via Subterranean Assault. Mawloc Terror From the Deep deals D3+3 mortal wounds on arrival.
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HIVE FLEET DOCTRINES 蜂巢教條
❖
DOCTRINE I
Endless Multitude
無盡蟲群
用廉價蟲群(泰拉蟲、角蟲、翼蟲)佔據目標並建立篩選線。利用恢復機制維持數量壓力。每回合恢復D3+3角蟲群模型,泰拉蟲由孵化巨獸補充。數量即為最強護甲。 Flood the board with cheap bodies. Termagants, Hormagaunts, and Gargoyles screen, hold objectives, and regenerate. Quantity is the best armour.
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DOCTRINE II
Monster Mash
巨獸衝擊
以高韌性巨獸(食肉巨獸、尖嘯殺手、外骨獸)形成重型攻擊核心。巨獸的高傷口池和優秀護甲讓它們在中場持續施壓。多頭巨獸同時衝擊分散敵方火力。 Deploy multiple Monsters as the assault core. Their high Toughness and Wounds pool make them resilient mid-board threats. Multiple Monsters split enemy fire.
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DOCTRINE III
Synapse Network
突觸網路
突觸生物建立6\"連鎖覆蓋區域。失去突觸的蟲群容易崩潰。前線放置泰倫戰士/靈能浮蟲,後方由蟲群霸主/神經暴君覆蓋。維護突觸鏈是核心戰略。 Chain Synapse creatures for overlapping 6\" auras. Losing Synapse exposes swarms to Battle-shock. Position Warriors and Zoanthropes forward, Swarmlord and Neurotyrant as backfield anchors.
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DOCTRINE IV
Subterranean Assault
地底突擊
利用三叉蟲的「地底隧道」攜帶步兵單位深擊至敵方後場。巨口蟲「恐怖吞噬」深擊時造成D3+3致命傷害。潛伏獸提供費洛蒙導引+1衝鋒。這是打破敵方陣線的關鍵手段。 Trygon delivers Infantry behind enemy lines. Mawloc deals D3+3 mortal wounds on arrival. Lictors guide Deep Strikers with +1 to charge via Pheromone Trail.
☁️
DOCTRINE V
Shadow in the Warp
亞空間之影
神經暴君的12\"光環壓制敵方靈能者和士氣。敵方靈能者使用靈能武器時受D3致命傷害;所有敵方戰鬥震撼測試-1。積極推進神經暴君至中場以最大化覆蓋範圍。 Neurotyrant's 12\" aura punishes enemy Psykers with D3 mortal wounds on Psychic use. All nearby enemies suffer -1 to Battle-shock. Push the Neurotyrant forward for maximum disruption.
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DOCTRINE VI
Adaptive Evolution
適應演化
規範使者每回合可選擇不同的增益:遠程+1命中、近戰+1致傷、或不屈之軀4+。根據戰場形勢靈活切換。蟲群霸主的「超強靈能屏障」提供全軍一次性+1命中或+1致傷。時機選擇至關重要。 Norn Emissary adapts each turn. Swarmlord's once-per-battle buff affects all Synapse-linked units. Timing is everything.
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WIN CONDITIONS 勝利條件
★
SWARM SUPREMACY 蟲海壓制
利用無盡蟲群的數量優勢在T1-T2佔據3個以上目標點。泰拉蟲群守家,角蟲群搶中場,翼蟲群佔側翼。Use swarm bodies to hold 3+ objectives by Turn 2.
★
MONSTER BREAKTHROUGH 巨獸突破
T2-T3以巨獸(尖嘯殺手、食肉巨獸)衝鋒摧毀敵方重型火力(無畏機甲、戰車)。消除反怪獸火力後蟲群無可阻擋。Destroy enemy heavy weapons with Monster charges T2-T3.