BLOOD FOR
THE BLOOD GOD
SKULLS FOR
THE SKULL THRONE
⚔ WORLD EATERS TACTICAL BRIEFING | CLASSIFICATION: EXTREMIS SANGUINIS ⚔ ENGAGEMENT PROTOCOL: BLOOD TITHE ACTIVE | BLESSINGS OF KHORNE: ONLINE ⚔ ANGRON STATUS: DEPLOYED | NAILS: ACTIVE | WARP INTEGRITY: UNSTABLE ⚔ XII LEGION OPERATIONAL DIRECTIVE | OBJECTIVE: TOTAL ANNIHILATION ⚔ WORLD EATERS TACTICAL BRIEFING | CLASSIFICATION: EXTREMIS SANGUINIS ⚔ ENGAGEMENT PROTOCOL: BLOOD TITHE ACTIVE | BLESSINGS OF KHORNE: ONLINE ⚔ ANGRON STATUS: DEPLOYED | NAILS: ACTIVE | WARP INTEGRITY: UNSTABLE ⚔ XII LEGION OPERATIONAL DIRECTIVE | OBJECTIVE: TOTAL ANNIHILATION
◆ CLASSIFIED -- XII LEGION EXTREMIS ◆

噬世者 戰術分析 WORLD EATERS TACTICAL ANALYSIS

BLOOD TITHE ENGAGEMENT PROTOCOL · BLESSINGS OF KHORNE · XII LEGION

ARMY OVERVIEW 軍隊概覽 ARMY OVERVIEW
噬世者是全遊戲中最純粹的近戰軍隊。幾乎完全沒有遠程火力,所有傷害輸出來自白刃戰。核心機制是血祭點數(Blood Tithe)科恩之祝福(Blessings of Khorne)——每回合自動獲得2點,每消滅一個敵方單位再+1點,用來啟動各種增益BUFF。

戰略概要:T1全速推進,T2多方位衝鋒,T3+清掃殘敵。安格朗(Angron)是終極威脅——18W惡魔原體,一場戰鬥中可復活一次。全軍必須協同到達近戰距離,分散進攻會被逐一擊破。
世界吞噬者 are the purest melee army in the game. Almost zero ranged firepower; all damage comes from close combat. The core mechanic is Blood Tithe / Blessings of Khorne -- gain 2 points per turn automatically, +1 per enemy unit destroyed, spend to activate powerful melee buffs.

Strategy Summary: T1 rush forward at full speed, T2 multi-charge everything, T3+ mop up survivors. Angron is the ultimate threat -- 18W Daemon Primarch who can resurrect once per game. The entire army must reach melee simultaneously; piecemeal attacks will be defeated in detail.
· · · ⚔ · · ·
威脅評估 威脅評估 THREAT ASSESSMENT
Angron
安格朗 · 惡魔原體
Angron
Daemon Primarch
HIGH
M14" Fly T11 Sv2+ W18 Inv4+。12次攻擊S14 AP-4 D(D6+2)可一回合消滅任何單位。死亡後可復活(2+)。有Fly可無視地形衝鋒。整場戰鬥最危險的單一模型。
M14" Fly T11 Sv2+ W18 Inv4+. Twelve attacks at S14 AP-4 D(D6+2) can delete any unit in a single turn. Resurrects on 2+ after being slain. Fly means no terrain blocks his charge. The single most dangerous model on the board.
▶ SUPREME THREAT -- 惡魔原體可復活
▶ SUPREME THREAT -- Daemon Primarch with resurrection
Kharn the Betrayer
卡恩 背叛者
Kharn the Betrayer
The Betrayer
HIGH
嗜血魔(Gorechild)WS2+ S6 AP-3 D2 A7加反步兵 4+。衝鋒時+1命中。但擲1時會殺死自己的隊友(背叛者規則)。100分的低成本高輸出角色。
Gorechild at WS2+ S6 AP-3 D2 A7 with Anti-Infantry 4+. +1 to hit on the charge. But natural 1s to hit slay his own allies (the Betrayer rule). A low-cost 100-point character with monstrous output.
▶ 優先目標 #1 -- 殺傷力極高
▶ 優先目標 #1 -- Extreme lethality
Exalted Eightbound
崇高八縛者 × 3-6
Exalted Eightbound
Elite Melee Daemon-Bound × 3-6
HIGH
T6 W4 Sv3+ Inv5+ 不屈之軀6+。鏈拳S8 AP-3 D2 反載具 3+。衝鋒後+1A+1S。致命傷害時觸發毀滅傷害。噬世者最強精英近戰單位。
T6 W4 Sv3+ Inv5+ FNP6+. Chainfist at S8 AP-3 D2 with Anti-Vehicle 3+. +1A/+1S on the charge. Devastating Wounds on crits. The deadliest elite melee unit 世界吞噬者 field.
▶ 優先目標 #2 -- 毀滅性近戰輸出
▶ 優先目標 #2 -- Devastating melee output
Eightbound
八縛者 × 3-6
Eightbound
Daemon-Bound Champions × 3-6
HIGH
T6 W3 Sv3+ Inv5+ 不屈之軀6+。開膛斧S6 AP-2 D2,衝鋒+1A。致命傷害時+1致命傷害。比崇高版便宜但依然是精英近戰怪獸。
T6 W3 Sv3+ Inv5+ FNP6+. Eviscerator at S6 AP-2 D2, +1A on the charge. +1 Mortal on crits. Cheaper than the Exalted variant but still an elite melee monster.
▶ 優先目標 #3 -- 精英近戰
▶ 優先目標 #3 -- Elite melee
Khorne Berzerkers
科恩狂戰士 × 5-10
Khorne Berzerkers
Core Melee Infantry × 5-10
MEDIUM
核心戰線單位。可前進後衝鋒(Blood Surge)。衝鋒回合+1S。鏈刃A4 WS3+ S5,開膛斧A3 S6 AP-2 D2。90pts/5人,性價比高。
The core battleline unit. Advance and charge via Blood Surge. +1S on the charge. Chainblades A4 WS3+ S5, Eviscerator A3 S6 AP-2 D2. 90pts per 5 models -- brutal value.
▶ CORE MELEE -- 戰線主力
▶ CORE MELEE -- Main battleline
Lord Invocatus
祈願領主 · 恐虐獸
Lord Invocatus
Mounted on a Juggernaut
MEDIUM
M10" T6 Sv2+ W7 Inv4+。衝鋒後敵方受D3致命傷害。可前進後衝鋒。快速穿透型角色,用於突破側翼或追擊後方單位。
M10" T6 Sv2+ W7 Inv4+. Inflicts D3 Mortals on the target after a successful charge. Can Advance and charge. A fast breakthrough character for cracking flanks or hunting backline units.
▶ FLANKER -- 高速側翼突擊
▶ FLANKER -- High-speed flank assault
Jakhals
胡狼戰士 × 10-20
Jakhals
Cheap Screen Infantry × 10-20
LOW
Sv6+ W1,極脆弱的廉價肉盾。10+模型時致傷-1。80pts/10人,用來篩選高價值單位、堵塞衝鋒路線、提供OC佔點。不要期待任何傷害輸出。
Sv6+ W1 -- a fragile, disposable screen. -1 to wound while at 10+ models. 80pts per 10, used to screen key units, block charge lanes and bank OC on objectives. Do not expect damage output.
▶ SCREEN UNIT -- 廉價肉盾篩選
▶ SCREEN UNIT -- Expendable screen
世界吞噬者 Rhino
噬世者犀牛運兵車
World Eaters Rhino
Transport
LOW
M12" T9 Sv3+ W10。純粹的運輸工具,幾乎沒有攻擊力。但它是狂戰士和八縛者到達近戰的關鍵載具。摧毀犀牛等同阻斷步兵輸送線。
M12" T9 Sv3+ W10. A pure transport with almost no offensive output, yet it is the key delivery vehicle getting Berzerkers and Eightbound into melee. Killing a Rhino is killing a charge.
▶ DELIVERY SYSTEM -- 摧毀可阻斷衝鋒
▶ DELIVERY SYSTEM -- Destroy it to shut down the charge
· · · ⚔ · · ·
SYNERGY COMBINATIONS 協同組合 SYNERGY COMBINATIONS
COMBO I
ANGRON + BLOOD TITHE
安格朗 + 血祭引擎
Angron feeds the Blood Tithe engine
安格朗殺死敵方單位產生血祭點數,血祭BUFF又讓其餘部隊更強。安格朗復活後第二輪衝鋒同樣製造大量血祭。形成正反饋循環:殺越多越強,越強殺越多。
Angron killing units generates Blood Tithe points, which buff the rest of the army. After resurrection, his second rampage generates even more. Positive feedback loop: kill more = get stronger = kill even more.
🔥
COMBO II
KHARN + BERZERKERS
卡恩 + 狂戰士小隊
Kharn leading Khorne Berzerkers
卡恩附加到10人狂戰士隊。衝鋒回合:全隊+1命中(Kill! Maim! Burn!),狂戰士+1S(For the Skulls!)。卡恩本人7次攻擊WS2+ S6 AP-3 D2。10人隊衝鋒可產生30+次近戰攻擊。
Kharn attaches to a 10-Berzerker squad. On the charge: the unit gets +1 to hit (Kill! Maim! Burn!) and Berzerkers gain +1S (For the Skulls!). Kharn himself throws 7 attacks at WS2+ S6 AP-3 D2. A 10-man charge generates 30+ melee attacks.
👊
COMBO III
RHINO RUSH + EIGHTBOUND
犀牛突進 + 八縛者
Rhino rush delivering Eightbound
八縛者搭乘犀牛T1前進12"+下車6"=18"位移。T2衝鋒2D6"。犀牛保護脆弱的移動階段,讓八縛者安全到達衝鋒距離。多輛犀牛同時前進形成鋼鐵牆壁。
Eightbound ride Rhinos: T1 move 12" + disembark 6" = 18" displacement. T2 charge 2D6". The Rhino shields the vulnerable movement phase so Eightbound safely reach charge range. Multiple Rhinos advancing together form a rolling iron wall.
💀
COMBO IV
JAKHALS SCREEN + ELITE FOLLOW-UP
胡狼肉盾 + 精英跟進
Jakhal screen with elite follow-up
胡狼戰士在前方吸收敵方射擊和Overwatch,身後跟著狂戰士或八縛者。胡狼死亡產生血祭點數。精英部隊在下回合衝入已被拖住的敵方單位。廉價犧牲換取精英接戰優勢。
Jakhals absorb enemy shooting and Overwatch up front, with Berzerkers or Eightbound stacked behind. Jakhal deaths generate Blood Tithe. Elites then charge in next turn against enemies already bogged down. Cheap sacrifices buy elite engagement on your terms.
😈
COMBO V
DAEMON PRINCE + DEFILER ASSAULT
惡魔親王 + 褻瀆者雙重威脅
Daemon Prince and Defiler dual threat
惡魔親王(翅膀)M12" Fly + 褻瀆者M8"同時威脅敵方戰線。敵方必須選擇集火其一,另一個就能安全衝入。惡魔親王衝鋒後+1S+1AP,褻瀆者衝鋒+1A。雙重怪獸壓力。
Daemon Prince (Wings) at M12" Fly plus Defiler at M8" threaten the enemy line simultaneously. Your opponent must focus-fire one, and the other walks into melee unopposed. DP gets +1S/+1AP on the charge, Defiler gets +1A. Dual monster pressure.
· · · ⚔ · · ·
作戰指令 作戰指令 BATTLE PHASE DIRECTIVES
回合 1 -- 全速推進
Turn 1 -- Full Advance
目標: CLOSE THE DISTANCE · 縮短距離,到達衝鋒位置
OBJECTIVE: CLOSE THE DISTANCE · Get into charge range
  • 01
    犀牛全速前進 — 所有犀牛運兵車全速前進12",裡面搭載狂戰士和八縛者。利用犀牛的T9 W10吸收第一輪射擊。犀牛是消耗品,保護內部貨物才是目的。
  • 01
    Rhinos at full throttle -- every Rhino Advances the full 12" with Berzerkers and Eightbound inside. Use the T9 W10 chassis to eat the first round of fire. Rhinos are expendable; the cargo is what matters.
  • 02
    胡狼前方篩選 — 胡狼戰士在犀牛前方或側翼展開,吸收Overwatch和遠程火力。他們的死亡產生血祭點數。20人胡狼隊只需保護犀牛一回合就完成任務。
  • 02
    Jakhals screen the front -- spread Jakhals ahead of the Rhinos or on the flanks to soak Overwatch and ranged fire. Their deaths feed the Blood Tithe. A 20-model Jakhal squad only needs to shield the Rhinos for one turn.
  • 03
    安格朗極限前推 — 安格朗M14" Fly,第一回合直接飛到中場甚至敵方半場。他吸引所有重型火力——即使被打死,T3可復活。安格朗是終極威脅磁鐵。
  • 03
    Angron pushes to the edge -- at M14" Fly, Angron can reach midfield or even the enemy half on turn one. He draws every heavy gun in the list, and even if slain he resurrects on T3. Angron is the ultimate threat magnet.
  • 04
    血祭啟動 — 起始2點血祭。T1推薦使用嗜血暴怒(+2"移動)給最關鍵的衝鋒單位,確保T2衝鋒成功率。
  • 04
    Blood Tithe online -- you start with 2 points. On T1 spend Bloodthirst (+2" Move) on your most important charge unit to lock in the T2 assault.
  • 05
    惡魔親王側翼壓力 — 翅膀惡魔親王M12" Fly走側翼,與安格朗形成雙路威脅。敵方無法同時應對兩個方向的怪獸級威脅。
  • 05
    Daemon Prince flanks -- Winged Daemon Prince at M12" Fly runs a flank, pairing with Angron for a two-axis threat. The enemy cannot cover both monster lanes at once.
回合 2 -- 多方位衝鋒
Turn 2 -- Multi-Charge Assault
目標: MULTI-CHARGE INTO ENEMY LINES · 多方向同時衝入敵陣
OBJECTIVE: MULTI-CHARGE INTO ENEMY LINES · Hit every axis at once
  • 01
    安格朗衝鋒核心目標 — 安格朗衝入敵方最高價值目標(指揮官、重型載具)。12次攻擊S14 AP-4 D(D6+2)可單回合消滅幾乎任何東西。6"光環讓附近噬世者單位命中6自動致傷。
  • 01
    Angron into the priority target -- send Angron at the enemy warlord or heaviest tank. Twelve attacks at S14 AP-4 D(D6+2) will delete almost anything in one round. His 6" aura gives nearby 世界吞噬者 auto-wounds on hit rolls of 6.
  • 02
    八縛者從犀牛下車衝鋒 — 犀牛T1已到位,八縛者下車6"+ 衝鋒2D6"。衝鋒回合+1A,加上科恩之祝福BUFF可達到毀滅性輸出。優先目標:精英步兵和中型載具。
  • 02
    Eightbound disembark and charge -- Rhinos are already upfield, so Eightbound disembark 6" and then charge 2D6". +1A on the charge plus a Blessings of Khorne stack hits like a truck. Priority targets: elite infantry and mid-weight vehicles.
  • 03
    卡恩+狂戰士衝鋒 — 卡恩率領10人狂戰士隊衝入步兵群。衝鋒+1命中+1S=WS2+ S7的嗜血魔,整隊30+次攻擊碾壓戰線單位。
  • 03
    Kharn + Berzerkers charge -- Kharn leads a 10-man Berzerker squad into the enemy infantry blob. Charge bonuses stack to WS2+ S7 Gorechild and the squad throws 30+ melee attacks -- battleline deleted.
  • 04
    血祭爆發 — T1殺死的敵方單位提供額外血祭。T2應有3-5點血祭,啟動頭骨祭壇(+1近戰命中)血之祝福(致命命中)給主衝鋒單位。
  • 04
    Blood Tithe payoff -- kills from T1 top up the pool. You should enter T2 with 3-5 points, enough to fire Skull Altar (+1 to hit in melee) or Blessings of Khorne (Lethal Hits) on the main hammer unit.
  • 05
    同時衝鋒原則關鍵:所有衝鋒必須同時發起。分散進攻會被各個擊破。安格朗+八縛者+狂戰士+惡魔親王同一回合衝入不同目標,敵方無法應對多方向壓力。
  • 05
    Simultaneity is sacred -- critical: every charge happens the same turn. Piecemeal assaults get defeated in detail. Angron + Eightbound + Berzerkers + Daemon Prince hitting different targets in one turn means the enemy cannot cover every axis.
回合 3+ -- 清掃殘敵
Turn 3+ -- Mop Up
目標: MOP UP SURVIVORS & SECURE 目標S · 清除殘敵,鞏固目標點
OBJECTIVE: MOP UP SURVIVORS & SECURE OBJECTIVES · Clear survivors and lock down objectives
  • 01
    安格朗復活衝擊 — 如果安格朗在T2被擊殺,T3結束階段復活(2+)。復活後的安格朗是心理震撼武器——敵方以為已解決的威脅重新出現。復活後立即衝入新目標。
  • 01
    Angron resurrects -- if Angron fell on T2, he returns at the end of T3 on a 2+. The second coming is a psychological hammer: the threat your opponent thought they solved is back. Immediately charge a fresh target.
  • 02
    殘餘狂戰士佔點 — 近戰結束後的存活狂戰士(OC2)移至目標點。噬世者的弱點是佔點,必須在消滅敵方後立即搶佔。
  • 02
    Berzerker survivors grab objectives -- surviving Berzerkers (OC2) walk onto objectives after the melee. World Eaters' weakness is scoring, so you must flip points the moment the defenders die.
  • 03
    胡狼殘部佔點 — 任何存活的胡狼戰士都是佔點工具。即使只剩3-4人,他們的OC1×4在無人爭搶的目標點上足夠。
  • 03
    Jakhal remnants bank OC -- every surviving Jakhal is a scoring tool. Even 3-4 left over, their OC1 bodies are enough on uncontested objectives.
  • 04
    獵殺殘餘高價值目標 — 八縛者和崇高八縛者繼續橫掃。衝鋒到敵方後線角色和支援單位。血祭點數此時應充足,持續啟動BUFF。
  • 04
    Hunt leftover high-value targets -- Eightbound and Exalted Eightbound keep sweeping, charging into backline characters and support units. Blood Tithe should be deep at this point -- keep firing buffs.
  • 05
    褻瀆者壓陣 — 褻瀆者以遠程火力(加農砲)清除逃散目標,近戰利爪處理靠近的殘敵。T10 W14的載具在後期戰場非常耐打。
  • 05
    Defiler anchors -- the Defiler snipes fleeing targets with its battle cannon and shreds anything that gets close with its claws. T10 W14 means the chassis soaks late-game retaliation easily.
· · · ⚔ · · ·
勝利條件 勝利條件 VICTORY CONDITIONS
TOTAL MELEE DOMINANCE -- 近戰碾壓 T2必須以壓倒性近戰火力消滅敵方60%以上的戰鬥力。噬世者無法打持久戰——缺乏遠程和韌性。快速致勝是唯一出路。 TOTAL MELEE DOMINANCE Must destroy 60%+ of enemy combat power by T2 through overwhelming melee. World Eaters cannot fight prolonged wars -- lacking ranged and durability. Fast victory is the only path.
🎯
OBJECTIVE CAPTURE -- 目標點搶佔 消滅敵方守點單位後立即佔點。狂戰士OC2、安格朗OC5。不要只追殺——積分才是勝利。 OBJECTIVE CAPTURE Capture objectives immediately after destroying enemy holders. Berzerkers OC2, Angron OC5. Do not just chase kills -- scoring wins games.
BLOOD TITHE ENGINE -- 血祭引擎 每回合穩定產出血祭點數,確保關鍵回合有足夠BUFF。T2衝鋒回合最需要4-5點祝福。計劃好血祭消耗節奏。 BLOOD TITHE ENGINE Generate Blood Tithe consistently; ensure enough points for critical T2 charge buffs. Plan Blood Tithe spending carefully.
◈ 流派搭配 · 流派搭配 ◈◈ PLAYSTYLE ARCHETYPES ◈

1. 血神之怒 Berzerker Warband Blood Legacy 均衡1. Berzerker Warband Blood Legacy / Balanced

核心思想:最普及 Detachment,強化 Blood Tithe 累積與 Berzerker 類單位。以 Angron + Khorne Berzerkers + Jakhals 全速衝鋒。
核心單位:Angron、Khorne Berzerkers ×3、Jakhals (屏障)、Rhino、Chaos Lord on Juggernaut、世界吞噬者 Terminators
運用思路:Angron 中央推進,每輪 Blood Tithe 累積提供戰術點。Berzerkers 上 Rhino T2 下車衝鋒(Advance+Charge)。Chain Axe S5 AP-1 + 爆量攻擊。全軍越戰越瘋。
Core idea: the most popular detachment -- boosts Blood Tithe generation and Berzerker-type units. Angron + Khorne Berzerkers + Jakhals all charging at full tilt.
Core units: Angron, Khorne Berzerkers ×3, Jakhals (screen), Rhino, Chaos Lord on Juggernaut, 世界吞噬者 Terminators.
How to play: Angron shoves up the centre while Blood Tithe piles up each turn for tactical points. Berzerkers ride Rhinos and disembark-charge on T2 (Advance + Charge). Chain Axes at S5 AP-1 with volume attacks. The army gets angrier and deadlier every round.

2. 血腥屠夫 Vessels of Wrath 角色堆疊2. Vessels of Wrath Character Stack

核心思想:強化所有 Eightbound / Exalted Eightbound 這類精英近戰。以 Angron + Eightbound 系列形成最致命的近戰核心。
核心單位:Angron、Eightbound ×2、Exalted Eightbound、Lord Invocatus、Chaos Lord、Rhino
運用思路:Eightbound T5 W4 3+ 4++ 近戰 S7 AP-3 D3 多攻擊是遊戲中最強 3W 近戰之一。Lord Invocatus 給衝鋒距離加成。T2 一波衝鋒秒殺敵方中央。
Core idea: buffs all Eightbound / Exalted Eightbound elite melee. Angron plus the Eightbound family builds the deadliest melee core in the game.
Core units: Angron, Eightbound ×2, Exalted Eightbound, Lord Invocatus, Chaos Lord, Rhino.
How to play: Eightbound at T5 W4 3+ 4++ hitting melee S7 AP-3 D3 with multiple attacks are among the strongest 3-wound melee units in the game. Lord Invocatus grants bonus charge distance. One T2 wave deletes the enemy centre.

3. 狂血風暴 Berzerker Rampage 純步兵海3. Berzerker Rampage Infantry Tide

核心思想:棄機甲,全軍步兵。以 Jakhals + Khorne Berzerkers + Eightbound 大量衝鋒。
核心單位:Kharn the Betrayer、Khorne Berzerkers ×5、Jakhals ×3、Eightbound
運用思路:Kharn 帶 Berzerkers 是絕配(Kharn 給重擲命中)。Jakhals 便宜做屏障與控點。全軍衝鋒就是勝利方式,被迫減速就崩。
Core idea: ditch the armour -- all infantry. A mass charge of Jakhals + Khorne Berzerkers + Eightbound.
Core units: Kharn the Betrayer, Khorne Berzerkers ×5, Jakhals ×3, Eightbound.
How to play: Kharn leading Berzerkers is perfect (Kharn hands out rerolls to hit). Jakhals are a cheap screen and objective-holder. The whole army charges or loses -- anything that slows you down is fatal.

4. 巨獸屠戮 世界吞噬者 Titanic 機甲衝鋒4. World Eaters Titanic Armoured Assault

核心思想:強化 世界吞噬者 載具 — Rhino、蘭德掠奪者、Forgefiend、Helbrute、Lord of Skulls。
核心單位:Lord of Skulls、蘭德掠奪者、Forgefiend、Khorne Lord of Skulls、Rhino、Berzerkers、Helbrute
運用思路:Lord of Skulls 超重型近戰(T12 W22 S16 AP-4 D6+1)。蘭德掠奪者 載 Eightbound 投放。Forgefiend 反甲火力。
Core idea: buff the 世界吞噬者 vehicle pool -- Rhino, 蘭德掠奪者, Forgefiend, Helbrute, Lord of Skulls.
Core units: Lord of Skulls, 蘭德掠奪者, Forgefiend, Khorne Lord of Skulls, Rhino, Berzerkers, Helbrute.
How to play: Lord of Skulls as a super-heavy melee beast (T12 W22 S16 AP-4 D6+1). 蘭德掠奪者 delivers Eightbound. Forgefiend provides anti-armour firepower.
◈ ARMY LISTS · 1000 / 2000 / 3000 PT ◈◈ ARMY LISTS · 1000 / 2000 / 3000 PT ◈

1000pt 入門1000pt Starter

「屠殺之路」屠殺之路Bloodpath

類型Role 單位Unit 數量Qty 分數Pts
HQChaos Lord on Juggernaut1120
HQMaster of Executions165
步兵InfantryKhorne Berzerkers (10)2240
步兵InfantryJakhals (10)165
精英EliteEightbound (3)1150
精英Elite世界吞噬者 Terminators (5)1190
載具VehicleRhino2150
總計Total~980 pt
運用:Chaos Lord on Jugg + Berzerkers 上 Rhino 中央衝鋒。Eightbound 側翼。Terminator 深擊後場。Jakhals 守家。
How to play: Chaos Lord on Juggernaut + Berzerkers ride Rhinos up the centre. Eightbound hit a flank. Terminators deep strike into the enemy backfield. Jakhals hold the home objective.

2000pt 競賽2000pt Tournament

A. 「安格朗之怒」Angron Unleashed Blood LegacyA. Angron Unleashed Blood Legacy

類型Role 單位Unit 數量Qty 分數Pts
HQAngron1420
HQKharn the Betrayer1115
HQLord Invocatus1120
HQMaster of Executions165
步兵InfantryKhorne Berzerkers (10)3360
步兵InfantryJakhals (10)2130
精英EliteEightbound (3)2300
精英EliteExalted Eightbound (3)1180
精英Elite世界吞噬者 Terminators (5)1190
載具VehicleRhino2150
總計Total~2030 pt — 需微刪~2030 pt -- trim slightly
精簡 (1985pt):去 Master of Executions 或 1× Eightbound。
運用重點:Angron 中央空降衝鋒(T2 自動重生能力)。Kharn + Berzerkers 是核心重擲命中組合。Eightbound ×2 兩翼衝擊。Lord Invocatus 給整軍衝鋒 +2 距離。Jakhals 屏障與便宜控點。
Trim to 1985pt: drop Master of Executions or one Eightbound brick.
Key plays: Angron drops into the centre and charges (resurrects after T2). Kharn + Berzerkers is the reroll-to-hit core combo. Eightbound ×2 crash into both flanks. Lord Invocatus adds +2" to army charges. Jakhals screen and bank cheap OC.

B. 「血腥精英」Eightbound Elite Vessels of WrathB. Eightbound Elite Vessels of Wrath

安格隆 + 卡恩 + 處刑大師 + 3× 八束之刃 + 2× 崇高 八束之刃 + 2× 狂戰士 + 豺狼徒 + 犀牛 ×2。全軍精英近戰,約 1980pt。對一般軍隊殺戮力壓倒性。
Angron + Kharn + Master of Executions + 3× Eightbound + 2× Exalted Eightbound + 2× Berzerkers + Jakhals + Rhino ×2. All-elite melee at about 1980pt. Utterly overwhelming killing power against most lists.

3000pt 大型戰役3000pt Grand Battle

「紅色屠殺」Red Slaughter Blood Legacy 擴展Red Slaughter Blood Legacy Expanded

HQ:Angron、Kharn、Lord Invocatus、Chaos Lord on Juggernaut、Master of Executions ×2
步兵:4× Khorne Berzerkers (10)、3× Jakhals (10)、1× Berzerkers (5)
精英:3× Eightbound、2× Exalted Eightbound、2× 世界吞噬者 Terminators
機甲:Lord of Skulls、蘭德掠奪者、Forgefiend、3× Rhino、Helbrute

戰術:Angron + Eightbound 群壓中央,Lord of Skulls 中央塔推進,蘭德掠奪者 載 Exalted Eightbound 投放,Berzerkers 上 Rhino 衝鋒,Jakhals ×3 控場。T2 一波 WAAAGH!式全軍衝鋒。約 2980pt。對任何軍隊都是近戰噩夢。
HQ: Angron, Kharn, Lord Invocatus, Chaos Lord on Juggernaut, Master of Executions ×2.
Infantry: 4× Khorne Berzerkers (10), 3× Jakhals (10), 1× Berzerkers (5).
Elites: 3× Eightbound, 2× Exalted Eightbound, 2× World Eaters Terminators.
Armour: Lord of Skulls, Land Raider, Forgefiend, 3× Rhino, Helbrute.

Tactics: Angron + Eightbound mob crush the centre, Lord of Skulls marches up the middle as a mobile tower, Land Raider delivers Exalted Eightbound, Berzerkers ride Rhinos into the charge, Jakhals ×3 lock down the flanks. T2 goes off like a WAAAGH-style full-army charge. Around 2980pt. A melee nightmare for any army on the table.
◈ 預設軍表 · 預設軍表 (.rosz) ◈◈ PRESET ROSTERS (.rosz) ◈

Berzerker Warband 分遣隊為基底的三套預設軍表。點擊開新分頁自動下載 .rosz

Three preset rosters built around the Berzerker Warband detachment. Click to open a new tab and auto-download the .rosz.

1000pt · 狂戰士突擊隊 INCURSION1000pt · Berzerker Strike Team INCURSION

領主 祈願者 + 處刑大師;2×10 科恩狂戰士 + 豺狼徒 + 八束之刃 + 崇高 八束之刃;犀牛 運輸。體驗 科恩祝福。

Lord Invocatus + Master of Executions; 2×10 Khorne Berzerkers + Jakhals + Eightbound + Exalted Eightbound; Rhino transports. A taster of Blessings of Khorne.

⬇ 下載 .rosz⬇ Download .rosz

2000pt · 安格朗降臨軍 STRIKE FORCE2000pt · Angron Descends STRIKE FORCE

安格隆 + 卡恩 + 祈願者 + 大師 + 領主 on 銅牛;2×10 狂戰士 + 豺狼徒 + 八束之刃 + 崇高 + 屠夫徒 + 終結者;犀牛 + 蘭德掠奪者。

Angron + Kharn + Invocatus + Master + Lord on Juggernaut; 2×10 Berzerkers + Jakhals + Eightbound + Exalted + Goremongers + Terminators; Rhino + Land Raider.

⬇ 下載 .rosz⬇ Download .rosz

3000pt · 血之狂宴 ONSLAUGHT3000pt · Feast of Blood ONSLAUGHT

安格隆 + 2 惡魔親王 + 卡恩 + 祈願者;3×10 狂戰士 + 2×豺狼徒 + 2×八束之刃 + 崇高 + 屠夫徒 + 終結者;犀牛 + 蘭德掠奪者 + 褻瀆者。

Angron + 2 Daemon Princes + Kharn + Invocatus; 3×10 Berzerkers + 2×Jakhals + 2×Eightbound + Exalted + Goremongers + Terminators; Rhino + Land Raider + Defiler.

⬇ 下載 .rosz⬇ Download .rosz

※ 點數依最新 軍備部戰場手冊。下載後可切 鮮血教派 / 科恩惡魔親屬 / 附魔者屠殺團 / 憤怒之器 等分遣隊。

Note: points follow the latest Munitorum Field Manual. After download you can switch to Cult of Blood / Khorne Daemonkin / Possessed Slaughterband / Vessels of Wrath detachments.