世界吞噬者 are the purest melee army in the game. Almost zero ranged firepower; all damage comes from close combat. The core mechanic is Blood Tithe / Blessings of Khorne -- gain 2 points per turn automatically, +1 per enemy unit destroyed, spend to activate powerful melee buffs.
Strategy Summary: T1 rush forward at full speed, T2 multi-charge everything, T3+ mop up survivors. Angron is the ultimate threat -- 18W Daemon Primarch who can resurrect once per game. The entire army must reach melee simultaneously; piecemeal attacks will be defeated in detail.
M14" Fly T11 Sv2+ W18 Inv4+. Twelve attacks at S14 AP-4 D(D6+2) can delete any unit in a single turn. Resurrects on 2+ after being slain. Fly means no terrain blocks his charge. The single most dangerous model on the board.
▶ SUPREME THREAT -- 惡魔原體可復活
▶ SUPREME THREAT -- Daemon Primarch with resurrection
Kharn the Betrayer 卡恩 背叛者Kharn the Betrayer The Betrayer
Gorechild at WS2+ S6 AP-3 D2 A7 with Anti-Infantry 4+. +1 to hit on the charge. But natural 1s to hit slay his own allies (the Betrayer rule). A low-cost 100-point character with monstrous output.
T6 W4 Sv3+ Inv5+ FNP6+. Chainfist at S8 AP-3 D2 with Anti-Vehicle 3+. +1A/+1S on the charge. Devastating Wounds on crits. The deadliest elite melee unit 世界吞噬者 field.
▶ 優先目標 #2 -- 毀滅性近戰輸出
▶ 優先目標 #2 -- Devastating melee output
Eightbound 八縛者 × 3-6Eightbound Daemon-Bound Champions × 3-6
T6 W3 Sv3+ Inv5+ FNP6+. Eviscerator at S6 AP-2 D2, +1A on the charge. +1 Mortal on crits. Cheaper than the Exalted variant but still an elite melee monster.
The core battleline unit. Advance and charge via Blood Surge. +1S on the charge. Chainblades A4 WS3+ S5, Eviscerator A3 S6 AP-2 D2. 90pts per 5 models -- brutal value.
▶ CORE MELEE -- 戰線主力
▶ CORE MELEE -- Main battleline
Lord Invocatus 祈願領主 · 恐虐獸Lord Invocatus Mounted on a Juggernaut
M10" T6 Sv2+ W7 Inv4+. Inflicts D3 Mortals on the target after a successful charge. Can Advance and charge. A fast breakthrough character for cracking flanks or hunting backline units.
Sv6+ W1 -- a fragile, disposable screen. -1 to wound while at 10+ models. 80pts per 10, used to screen key units, block charge lanes and bank OC on objectives. Do not expect damage output.
M12" T9 Sv3+ W10. A pure transport with almost no offensive output, yet it is the key delivery vehicle getting Berzerkers and Eightbound into melee. Killing a Rhino is killing a charge.
▶ DELIVERY SYSTEM -- 摧毀可阻斷衝鋒
▶ DELIVERY SYSTEM -- Destroy it to shut down the charge
Angron killing units generates Blood Tithe points, which buff the rest of the army. After resurrection, his second rampage generates even more. Positive feedback loop: kill more = get stronger = kill even more.
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COMBO II
KHARN + BERZERKERS
卡恩 + 狂戰士小隊
Kharn leading Khorne Berzerkers
卡恩附加到10人狂戰士隊。衝鋒回合:全隊+1命中(Kill! Maim! Burn!),狂戰士+1S(For the Skulls!)。卡恩本人7次攻擊WS2+ S6 AP-3 D2。10人隊衝鋒可產生30+次近戰攻擊。
Kharn attaches to a 10-Berzerker squad. On the charge: the unit gets +1 to hit (Kill! Maim! Burn!) and Berzerkers gain +1S (For the Skulls!). Kharn himself throws 7 attacks at WS2+ S6 AP-3 D2. A 10-man charge generates 30+ melee attacks.
Eightbound ride Rhinos: T1 move 12" + disembark 6" = 18" displacement. T2 charge 2D6". The Rhino shields the vulnerable movement phase so Eightbound safely reach charge range. Multiple Rhinos advancing together form a rolling iron wall.
Jakhals absorb enemy shooting and Overwatch up front, with Berzerkers or Eightbound stacked behind. Jakhal deaths generate Blood Tithe. Elites then charge in next turn against enemies already bogged down. Cheap sacrifices buy elite engagement on your terms.
Daemon Prince (Wings) at M12" Fly plus Defiler at M8" threaten the enemy line simultaneously. Your opponent must focus-fire one, and the other walks into melee unopposed. DP gets +1S/+1AP on the charge, Defiler gets +1A. Dual monster pressure.
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作戰指令 作戰指令BATTLE PHASE DIRECTIVES
回合 1 -- 全速推進
Turn 1 -- Full Advance
目標: CLOSE THE DISTANCE · 縮短距離,到達衝鋒位置
OBJECTIVE: CLOSE THE DISTANCE · Get into charge range
Rhinos at full throttle -- every Rhino Advances the full 12" with Berzerkers and Eightbound inside. Use the T9 W10 chassis to eat the first round of fire. Rhinos are expendable; the cargo is what matters.
Jakhals screen the front -- spread Jakhals ahead of the Rhinos or on the flanks to soak Overwatch and ranged fire. Their deaths feed the Blood Tithe. A 20-model Jakhal squad only needs to shield the Rhinos for one turn.
Angron pushes to the edge -- at M14" Fly, Angron can reach midfield or even the enemy half on turn one. He draws every heavy gun in the list, and even if slain he resurrects on T3. Angron is the ultimate threat magnet.
Daemon Prince flanks -- Winged Daemon Prince at M12" Fly runs a flank, pairing with Angron for a two-axis threat. The enemy cannot cover both monster lanes at once.
回合 2 -- 多方位衝鋒
Turn 2 -- Multi-Charge Assault
目標: MULTI-CHARGE INTO ENEMY LINES · 多方向同時衝入敵陣
OBJECTIVE: MULTI-CHARGE INTO ENEMY LINES · Hit every axis at once
Angron into the priority target -- send Angron at the enemy warlord or heaviest tank. Twelve attacks at S14 AP-4 D(D6+2) will delete almost anything in one round. His 6" aura gives nearby 世界吞噬者 auto-wounds on hit rolls of 6.
Eightbound disembark and charge -- Rhinos are already upfield, so Eightbound disembark 6" and then charge 2D6". +1A on the charge plus a Blessings of Khorne stack hits like a truck. Priority targets: elite infantry and mid-weight vehicles.
Blood Tithe payoff -- kills from T1 top up the pool. You should enter T2 with 3-5 points, enough to fire Skull Altar (+1 to hit in melee) or Blessings of Khorne (Lethal Hits) on the main hammer unit.
Simultaneity is sacred -- critical: every charge happens the same turn. Piecemeal assaults get defeated in detail. Angron + Eightbound + Berzerkers + Daemon Prince hitting different targets in one turn means the enemy cannot cover every axis.
回合 3+ -- 清掃殘敵
Turn 3+ -- Mop Up
目標: MOP UP SURVIVORS & SECURE 目標S · 清除殘敵,鞏固目標點
OBJECTIVE: MOP UP SURVIVORS & SECURE OBJECTIVES · Clear survivors and lock down objectives
Angron resurrects -- if Angron fell on T2, he returns at the end of T3 on a 2+. The second coming is a psychological hammer: the threat your opponent thought they solved is back. Immediately charge a fresh target.
Berzerker survivors grab objectives -- surviving Berzerkers (OC2) walk onto objectives after the melee. World Eaters' weakness is scoring, so you must flip points the moment the defenders die.
Hunt leftover high-value targets -- Eightbound and Exalted Eightbound keep sweeping, charging into backline characters and support units. Blood Tithe should be deep at this point -- keep firing buffs.
Defiler anchors -- the Defiler snipes fleeing targets with its battle cannon and shreds anything that gets close with its claws. T10 W14 means the chassis soaks late-game retaliation easily.
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勝利條件 勝利條件VICTORY CONDITIONS
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TOTAL MELEE DOMINANCE -- 近戰碾壓
T2必須以壓倒性近戰火力消滅敵方60%以上的戰鬥力。噬世者無法打持久戰——缺乏遠程和韌性。快速致勝是唯一出路。TOTAL MELEE DOMINANCE
Must destroy 60%+ of enemy combat power by T2 through overwhelming melee. World Eaters cannot fight prolonged wars -- lacking ranged and durability. Fast victory is the only path.
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OBJECTIVE CAPTURE -- 目標點搶佔
消滅敵方守點單位後立即佔點。狂戰士OC2、安格朗OC5。不要只追殺——積分才是勝利。OBJECTIVE CAPTURE
Capture objectives immediately after destroying enemy holders. Berzerkers OC2, Angron OC5. Do not just chase kills -- scoring wins games.
Core idea: the most popular detachment -- boosts Blood Tithe generation and Berzerker-type units. Angron + Khorne Berzerkers + Jakhals all charging at full tilt. Core units: Angron, Khorne Berzerkers ×3, Jakhals (screen), Rhino, Chaos Lord on Juggernaut, 世界吞噬者 Terminators. How to play: Angron shoves up the centre while Blood Tithe piles up each turn for tactical points. Berzerkers ride Rhinos and disembark-charge on T2 (Advance + Charge). Chain Axes at S5 AP-1 with volume attacks. The army gets angrier and deadlier every round.
2. 血腥屠夫 Vessels of Wrath 角色堆疊2. Vessels of Wrath Character Stack
Core idea: buffs all Eightbound / Exalted Eightbound elite melee. Angron plus the Eightbound family builds the deadliest melee core in the game. Core units: Angron, Eightbound ×2, Exalted Eightbound, Lord Invocatus, Chaos Lord, Rhino. How to play: Eightbound at T5 W4 3+ 4++ hitting melee S7 AP-3 D3 with multiple attacks are among the strongest 3-wound melee units in the game. Lord Invocatus grants bonus charge distance. One T2 wave deletes the enemy centre.
Core idea: ditch the armour -- all infantry. A mass charge of Jakhals + Khorne Berzerkers + Eightbound. Core units: Kharn the Betrayer, Khorne Berzerkers ×5, Jakhals ×3, Eightbound. How to play: Kharn leading Berzerkers is perfect (Kharn hands out rerolls to hit). Jakhals are a cheap screen and objective-holder. The whole army charges or loses -- anything that slows you down is fatal.
4. 巨獸屠戮 世界吞噬者 Titanic 機甲衝鋒4. World Eaters Titanic Armoured Assault
核心思想:強化 世界吞噬者 載具 — Rhino、蘭德掠奪者、Forgefiend、Helbrute、Lord of Skulls。 核心單位:Lord of Skulls、蘭德掠奪者、Forgefiend、Khorne Lord of Skulls、Rhino、Berzerkers、Helbrute 運用思路:Lord of Skulls 超重型近戰(T12 W22 S16 AP-4 D6+1)。蘭德掠奪者 載 Eightbound 投放。Forgefiend 反甲火力。
Core idea: buff the 世界吞噬者 vehicle pool -- Rhino, 蘭德掠奪者, Forgefiend, Helbrute, Lord of Skulls. Core units: Lord of Skulls, 蘭德掠奪者, Forgefiend, Khorne Lord of Skulls, Rhino, Berzerkers, Helbrute. How to play: Lord of Skulls as a super-heavy melee beast (T12 W22 S16 AP-4 D6+1). 蘭德掠奪者 delivers Eightbound. Forgefiend provides anti-armour firepower.
運用:Chaos Lord on Jugg + Berzerkers 上 Rhino 中央衝鋒。Eightbound 側翼。Terminator 深擊後場。Jakhals 守家。
How to play: Chaos Lord on Juggernaut + Berzerkers ride Rhinos up the centre. Eightbound hit a flank. Terminators deep strike into the enemy backfield. Jakhals hold the home objective.
2000pt 競賽2000pt Tournament
A. 「安格朗之怒」Angron Unleashed Blood LegacyA. Angron Unleashed Blood Legacy
Trim to 1985pt: drop Master of Executions or one Eightbound brick. Key plays: Angron drops into the centre and charges (resurrects after T2). Kharn + Berzerkers is the reroll-to-hit core combo. Eightbound ×2 crash into both flanks. Lord Invocatus adds +2" to army charges. Jakhals screen and bank cheap OC.
B. 「血腥精英」Eightbound Elite Vessels of WrathB. Eightbound Elite Vessels of Wrath
HQ: Angron, Kharn, Lord Invocatus, Chaos Lord on Juggernaut, Master of Executions ×2. Infantry: 4× Khorne Berzerkers (10), 3× Jakhals (10), 1× Berzerkers (5). Elites: 3× Eightbound, 2× Exalted Eightbound, 2× World Eaters Terminators. Armour: Lord of Skulls, Land Raider, Forgefiend, 3× Rhino, Helbrute.
Tactics: Angron + Eightbound mob crush the centre, Lord of Skulls marches up the middle as a mobile tower, Land Raider delivers Exalted Eightbound, Berzerkers ride Rhinos into the charge, Jakhals ×3 lock down the flanks. T2 goes off like a WAAAGH-style full-army charge. Around 2980pt. A melee nightmare for any army on the table.
Lord Invocatus + Master of Executions; 2×10 Khorne Berzerkers + Jakhals + Eightbound + Exalted Eightbound; Rhino transports. A taster of Blessings of Khorne.
Note: points follow the latest Munitorum Field Manual. After download you can switch to Cult of Blood / Khorne Daemonkin / Possessed Slaughterband / Vessels of Wrath detachments.